Cosmo Savegame Format
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File Format
The Cosmo Savegame Format is an uncompressed file with extension .SV# (where # is a number from 1 to 9), used to store savegame information to be retrieved later by the game engine.
Data type | Description |
---|---|
UINT16LE iHealth | Player's health (0 to 6; 1 means no bars left, 0 means dead) |
UINT32LE iScore | Current score |
UINT16LE iStars | Number of collected stars |
UINT16LE iMapOn | Current level number |
UINT16LE iBombs | Number of bombs in the inventory (0 to 9) |
UINT16LE iHealthBars | Number of health bars the player has (3 to 5) |
UINT16LE iCheated | 1 if cheats have been used, 0 otherwise |
UINT16LE iHasHadBomb | Hint system: 1 if cosmo has ever had a bomb, 0 otherwise (controls whether help text is shown when no bombs are present) |
UINT16LE iKnowsHowToKill | Hint system: 0 to start with, 1 if cosmo took damage and so the "jump on top of enemies to defend yourself" help should be shown, and finally 2 once either cosmo has jumped on an enemy or the help text has been shown |
UINT16LE iKnowsAboutPowerups | Hint system: 0 to start with, 1 if the "power up modules increase cosmo's health" help text has been shown |
UINT16LE iChecksum | Must match iHealth + iStars + iMapOn + iBombs + iHealthBars |
If the user tries to load a savegame with an invalid checksum, the game will show an error message and quit to DOS.
Credits
This file format was reverse engineered by K1n9_Duk3. If you find this information helpful in a project you're working on, please give credit where credit is due. (A link back to this wiki would be nice too!)