CEL Format (Chasm)
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CEL Format (Chasm)
There is no example of an image in this format — upload one!
Format type | Image |
---|---|
Hardware | VGA |
Colour depth | 8-bit (256 colour) |
Minimum size (pixels) | 0×0 |
Maximum size (pixels) | 65535×65535! test/confirm |
Palette | Internal |
Plane count | 1 |
Transparent pixels? | Yes |
Hitmap pixels? | No |
Games |
Chasm: The Rift image format. Last colour index (255) used to indicate transparent area on the image.
File Format
Data type | Name | Description |
---|---|---|
INT16LE | id | CEL file ID, Must be 0x9119 (bytes 0x19 0x91) |
INT16LE | width | image width |
INT16LE | height | image height |
INT16LE | unknown | ! ??? |
INT16LE | unknown | ! ??? |
INT16LE | unknown | ! ??? |
INT16LE | unknown | ! ??? |
INT16LE | unknown | ! ??? |
BYTE[16] | filler | padding/filler ! (always zero)? |
BYTE[256*3] | palette | VGA 6 bit RGB palette |
BYTE[width*height] | data | image data |
Credits
If you find this information helpful in a project you're working on, please give credit where credit is due. (A link back to this wiki would be nice too!)