CAR Format
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CAR Format
Format type | 3D Model |
---|---|
Model type | Polygon |
Maximum number of polygons | 400 |
Maximum number of vertices | 938 |
Games |
The CAR Format is used by Chasm: The Rift to store most of the game's monsters and the player.
The data in the CAR is a 0x66 bytes header followed by 3O Format file content
Offset | Type | Description |
---|---|---|
0x0000 | Array | Polygon array. |
0x3200 | Array | Vertex array. |
0x4800 | UINT16LE[20] | Animations array |
0x4828 | UINT16LE[3][2] | Submodel animations array |
0x4834 | UINT16LE[9] | Unknown0 array // 6, 7, 8 - gibs type |
0x4846 | UINT16LE[7] | Sounds array |
0x4854 | UINT16LE[9] | Unknown1 array // 0 - always zero maybe 1-8 values like 64, 96, 128 etc. |
0x486A | UINT16LE | Texture texels |
0x486C | UINT16LE | Textures array |
out_model.texture_size[0u] = 64;
out_model.texture_size[1u] = Texture texels / 64;
out_model.texture_data.resize( Texture texels );
std::memcpy(out_model.texture_data.data(), model_file.data() + 0x486C, Texture texels );
const CARHeader* const header= reinterpret_cast<const CARHeader*>( model_file.data() );