Super 3-D Noah's Ark

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Super 3-D Noah's Ark
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Tiles?X mark.svg Not editable
Sprites?X mark.svg Not editable
Fullscreen?X mark.svg Not editable
Sound?X mark.svg Not editable
Music?X mark.svg Not editable
Text?X mark.svg Not editable
Story/cutscenes?X mark.svg Not editable
UI/menus?X mark.svg Not editable

This is the PC version of the game Super 3D Noah's Ark by Wisdom Tree Games. It uses a modified (licensed) version of the Wolfenstein 3-D engine, with added support for textured floors and ceilings. Super 3D Noah's Ark's original homepage went down around 2015, but the game is still available on

File formats

As the game uses a licensed version of the Wolfenstein 3-D engine, it shares many of the same file formats, although some have been enhanced.

File formats

The following file formats are used by this game.

Filename Format Details
AudioT Format, IMF Format Archive storing sound effects and music. Note however the files are empty, as the game stores Ogg Vorbis music in a WAD file
maphead.n3d GameMaps Format Levels
noah3d.pk3 PK3 file (ZIP) Contains mainly formatted text files of actor parameters, level parameters, strings and quiz questions.
noah3d.wad WAD Format Archive containing Ogg Vorbis music files
vswap.n3d Wolf3D VSWAP file Contains sprites, textures and sounds at 11025 Hz


The following is a list of sounds in the VSWAP file

Index Notes
0 Antelope alert
1 Bear alert
2 Item pickup
3 Camel alert
4 Door close
5 Cantaloupe hit
6 Cantaloupe feeder shoot
7 Goat kick
8 ?
9 Animal falling asleep
10 Elephant alert
11 Life powerup
12 Super feeder shoot
13 Giraffe alert
14 Goat alert
15 Small feeder shoot
16 ?
17 Kangaroo alert
18 Level end
19 Hand feed
20 Monkey alert
21 Bear walk
22 Door open
23 Ostrich alert
24 Ox alert
25 Player hurt
26 Game over
27 Secret door
28 Sheep alert
29 Large feeder shoot
30 Animal spit
31 Watermelon hit
32 Watermelon feeder shoot


The following tools are able to work with this game.

Name PlatformGroup/archives Levels Graphics Music Sounds Text Saves .exe patch Notes
Havoc's Wolf3D Editor WindowsNoEditNoNoNoNoNoNo
SLADE Windows/MacEditNoEditEditReadNoNoNo Slade erroneously uses Wolf3D's sample rate of 7042Hz, instead of 11025Hz, so the sounds are too slow