King Arthur's K.O.R.T.

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King Arthur's K.O.R.T.
King Arthur's KORT.png
Mod-King Arthur's KORT.png
Levels?X mark.svg Not editable
Tiles?N/A
Sprites?Tick.png Editable
Fullscreen?Tick.png Editable
Sound?Tick.png Editable
Music?Tick.png Editable
Text?X mark.svg Not editable
Story/cutscenes?N/A
UI/menus?N/A
Demos?Unknown

King Arthur's Knights of the Round Table, also known as King Arthur's K.O.R.T. (probably as pun on "court"), also released as 'Deluxe' version, is a game developed by MVP Software in 1994, which is very similar in concept to Defender of the Crown.

The people of the OldGamesItalia forum confirmed with the creators that the game was released as freeware[1].

File formats

The following file formats are used by this game.

Filename Format Details
*.000 to *.017 KORT Image Format Image
*.bmp KORT BMP Format Animations / Sprites
*.fnt KORT Font Font
kort.snd KORT Sound Archive Archive
*.sav KORT Savegame Format Savegame format
*.voc Creative Voice File Sounds. Contained inside kort.snd archive.
*.cmf Creative Music Format Music files. Contained inside kort.snd archive.

Mouse cursors

Besides the files, there are also mouse cursor graphics to be found inside the game's executable. Since the exe file is compressed using LZEXE, you will need an application like UNP to decompress it first. The cursor is in raw INT 33 Graphics Pointer Shape format.

The original data of all the cursors together is 384 bytes. The exact offset of the data may vary depending on the decompression tool, but can be found by looking for the data. The first data to be found, which is the first cursor's AND mask, is the following:

FF 1F FF 0F FF 07 FF 03
FF 01 FF 00 7F 00 3F 00
1F 00 3F 00 FF 01 FF 01
FF E0 FF F0 FF F8 FF F8

The full data decodes to these six images:

Kort icons x4.png

Research credits

  • The image and savegame files in this game have been researched by David Eriksson, aka 'Σdison of 2GooD', who released the information in a document included in his KORT savegame editor.
  • Research into the font was done by Nyerguds for the OldGamesItalia translation project.
  • TheRuler and Nyerguds from the OldGamesItalia translation project mapped the format of the BMP sprites format (1, 2) and the SND archive format.
  • The mouse cursors in the exe file were figured out by TheRuler from the OldGamesItalia translation project. The format was later identified as INT33 mouse by CTPAX-X Team.

References