{"batchcomplete":"","continue":{"lecontinue":"20261102205545|8442","continue":"-||"},"query":{"logevents":[{"logid":8452,"ns":0,"title":"EPD Format","pageid":3872,"logpage":3872,"params":{},"type":"create","action":"create","user":"Jopadan","timestamp":"2026-11-06T06:46:49Z","comment":"Redirect to POD/EPD_Format"},{"logid":8451,"ns":0,"title":"TerminalFury","pageid":3871,"logpage":3871,"params":{},"type":"create","action":"create","user":"Jopadan","timestamp":"2026-11-05T20:57:32Z","comment":"Initial commit"},{"logid":8450,"ns":1,"title":"Talk:POD Format","pageid":3870,"logpage":2856,"params":{"target_ns":1,"target_title":"Talk:POD/EPD Format"},"type":"move","action":"move","user":"Jopadan","timestamp":"2026-11-05T18:00:55Z","comment":"merge of both formats"},{"logid":8449,"ns":0,"title":"POD Format","pageid":3869,"logpage":1503,"params":{"target_ns":0,"target_title":"POD/EPD Format"},"type":"move","action":"move","user":"Jopadan","timestamp":"2026-11-05T18:00:55Z","comment":"merge of both formats"},{"logid":8448,"ns":0,"title":"OpenPhotex","pageid":3868,"logpage":3868,"params":{},"type":"create","action":"create","user":"Jopadan","timestamp":"2026-11-05T13:29:19Z","comment":"add OpenPhotex"},{"logid":8447,"ns":0,"title":"JPod","pageid":3867,"logpage":3867,"params":{},"type":"create","action":"create","user":"Jopadan","timestamp":"2026-11-05T13:21:50Z","comment":"add JPod"},{"logid":8446,"ns":0,"title":"Deathtrack Save Game Format","pageid":3866,"logpage":3866,"params":{},"type":"create","action":"create","user":"VorticonCmdr","timestamp":"2026-11-02T20:57:11Z","comment":"Created page with \"{{Playerdata Infobox  | Savegame = Yes  | Where = Hub  | Elements = Cash, per-driver records (most fields not yet identified)  | Games =    {{Game|Deathtrack}} }}  Saved games (''race cards'') are <code>.RCT</code> files written to the current directory. The file is a plain 428-byte dump of the game's data arrays. It is not compressed, does not use the [[Deathtrack Chunk Format|chunk format]], and has no checksum or encryption. No <code>.RCT</code> file ships with the ga...\""},{"logid":8445,"ns":0,"title":"Deathtrack High Score Format","pageid":3865,"logpage":3865,"params":{},"type":"create","action":"create","user":"VorticonCmdr","timestamp":"2026-11-02T20:56:57Z","comment":"Created page with \"{{Playerdata Infobox  | Config = Yes  | Storing = Scores  | Games =    {{Game|Deathtrack}} }}  <code>HI_SCORE</code> stores the ten best players' names and winnings. It is one of the two files the game writes. The file is not compressed and has no header; the game refuses to dispatch to any screen if it is missing, so a copy must always be supplied.  == File format ==  The file is exactly 190 bytes: ten records of 19 bytes in file order.  {| class=\"wikitable\" ! Data type...\""},{"logid":8444,"ns":0,"title":"Deathtrack Title Script Format","pageid":3864,"logpage":3864,"params":{},"type":"create","action":"create","user":"VorticonCmdr","timestamp":"2026-11-02T20:56:27Z","comment":"Created page with \"{{Cutscene Infobox  | Hardware1 = EGA  | Resolution = 320&times;200  | Games =    {{Game|Deathtrack}} }}  <code>TITLE.TTM</code> is the script that drives the title sequence: it loads the Dynamix logo, the city skyline and the title picture, sets up palettes and fonts, and then draws, fades and dissolves them with timed steps. The file is a single compressed <code>TTM:</code> leaf chunk of the [[Deathtrack Chunk Format|resource chunk format]]. Decoded, it is 477 bytes lo...\""},{"logid":8443,"ns":0,"title":"Deathtrack Music Format","pageid":3863,"logpage":3863,"params":{},"type":"create","action":"create","user":"VorticonCmdr","timestamp":"2026-11-02T20:56:04Z","comment":"Created page with \"{{Music Infobox  | Type = MIDI  | Instruments = Roland  | Instruments2 = OPL  | NumChannels = 16  | NumTracks = 1  | NumPatterns = 1  | NumOrders = 0  | Tags = None  | Games =    {{Game|Deathtrack}} }}  <code>DANGER.MUS</code> and <code>TRAX.MUS</code> are the two music tracks of [[Deathtrack]]. Each file is a single compressed chunk containing a complete [[MID Format|Standard MIDI File]] written for the Roland MT-32. The game has separate music drivers for the MPU-401/M...\""}]}}