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	<id>https://moddingwiki.shikadi.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=StrikerTheHedgefox</id>
	<title>ModdingWiki - User contributions [en-gb]</title>
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	<updated>2026-05-14T05:49:01Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://moddingwiki.shikadi.net/w/index.php?title=Terminal_Velocity&amp;diff=6189</id>
		<title>Terminal Velocity</title>
		<link rel="alternate" type="text/html" href="https://moddingwiki.shikadi.net/w/index.php?title=Terminal_Velocity&amp;diff=6189"/>
		<updated>2015-06-25T22:29:24Z</updated>

		<summary type="html">&lt;p&gt;StrikerTheHedgefox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Game Infobox&lt;br /&gt;
 | Levels = Edit&lt;br /&gt;
 | Tiles = Edit&lt;br /&gt;
 | Sprites = Edit&lt;br /&gt;
 | Fullscreen = No&lt;br /&gt;
 | Sound = Edit&lt;br /&gt;
 | Music = Edit&lt;br /&gt;
 | Text = Edit&lt;br /&gt;
 | Story = Edit&lt;br /&gt;
 | Interface = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Terminal Velocity]] is a first-person aerial shooter.  The later Fury&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; engine is backwards compatible enough that it can run Terminal Velocity without modification.&lt;br /&gt;
&lt;br /&gt;
== File formats ==&lt;br /&gt;
&lt;br /&gt;
This section lists the major file formats used in the game.&lt;br /&gt;
&lt;br /&gt;
All text files are in DOS format (CRLF line endings).&lt;br /&gt;
&lt;br /&gt;
* [[POD Format]] - group file storing most of the game data.&lt;br /&gt;
* [[WAV Format]] - The RemoteRidicule and other game sounds are stored in .WAV files.&lt;br /&gt;
* [[VOX Format (Terminal Velocity)|VOX Format]] - The level order seems to be stored in these files, as well as the audio config file &amp;lt;tt&amp;gt;VOX.INI&amp;lt;/tt&amp;gt;.&lt;br /&gt;
* [[INI Format]] - Used for POD mounting and configuration. The file &amp;lt;tt&amp;gt;POD.INI&amp;lt;/tt&amp;gt; starts with a number specifying the number of PODs to mount, subsequent lines are the file names of the PODs to load. The configuration file &amp;lt;tt&amp;gt;SETUP.CFG&amp;lt;/tt&amp;gt; seems to be in standard .INI format.&lt;br /&gt;
&lt;br /&gt;
=== POD files ===&lt;br /&gt;
&lt;br /&gt;
The POD files contain a number of other data files:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Filename !! Purpose !! Format&lt;br /&gt;
|-&lt;br /&gt;
| art\*.raw || Textures || 64x64 8bpp images (no header)&lt;br /&gt;
|-&lt;br /&gt;
| art\*.act || Palettes || 6-bit [[VGA Palette]]&lt;br /&gt;
|-&lt;br /&gt;
| data\*.clr || unknown || 256x256 8bpp image (no header)&lt;br /&gt;
|-&lt;br /&gt;
| data\*.def || unknown || ASCII text&lt;br /&gt;
|-&lt;br /&gt;
| data\*.nav || Waypoints || ASCII text, first line is number of waypoints&lt;br /&gt;
|-&lt;br /&gt;
| data\*.raw || Level heightmap || 256x256 8bpp image (no header)&lt;br /&gt;
|-&lt;br /&gt;
| data\*.tdf || unknown || ASCII text&lt;br /&gt;
|-&lt;br /&gt;
| data\*.tex || List of textures || ASCII text, one filename per line, first line is decimal texture count&lt;br /&gt;
|-&lt;br /&gt;
| data\*.txt || Level introduction/story || ASCII text, first line is model to show, second line is texture to render it with, rest of file is shown in story window&lt;br /&gt;
|-&lt;br /&gt;
| levels\*.lvl || Level info || ASCII text (which files to use for this level)&lt;br /&gt;
|-&lt;br /&gt;
| music\*.mod || Music || Six-channel [[MOD Format]]&lt;br /&gt;
|-&lt;br /&gt;
| sound\*.wav || Sound effects || [[WAV Format]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
&lt;br /&gt;
{{BeginFileFormatTools|Type=game}}&lt;br /&gt;
{{FileFormatTool&lt;br /&gt;
| Name = [[Camoto]]&lt;br /&gt;
| Platform = Linux/Windows&lt;br /&gt;
| grp = Edit&lt;br /&gt;
| map = No&lt;br /&gt;
| gfx = No&lt;br /&gt;
| mus = No&lt;br /&gt;
| sfx = No&lt;br /&gt;
| txt = No&lt;br /&gt;
| sav = No&lt;br /&gt;
| exe = No&lt;br /&gt;
}}&lt;br /&gt;
{{FileFormatTool&lt;br /&gt;
| Name = [http://mtm2.com/~mtmg/cpod/about.shtml C-POD]&lt;br /&gt;
| Platform = Windows GUI&lt;br /&gt;
| grp = Edit&lt;br /&gt;
| map = No&lt;br /&gt;
| gfx = Edit&lt;br /&gt;
| mus = Edit&lt;br /&gt;
| sfx = Edit&lt;br /&gt;
| txt = Edit&lt;br /&gt;
| sav = No&lt;br /&gt;
| exe = No&lt;br /&gt;
}}&lt;br /&gt;
{{FileFormatTool&lt;br /&gt;
| Name = [http://www.wolfensteingoodies.com/archives/geocities/TimesSquare/8271/index.html GFE (Game File Explorer)]&lt;br /&gt;
| Platform = Windows GUI&lt;br /&gt;
| grp = Edit&lt;br /&gt;
| map = Export&lt;br /&gt;
| gfx = Export&lt;br /&gt;
| mus = Export&lt;br /&gt;
| sfx = Export&lt;br /&gt;
| txt = Export&lt;br /&gt;
| sav = No&lt;br /&gt;
| exe = No&lt;br /&gt;
}}&lt;br /&gt;
{{EndFileFormatTools}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* Lots of information on the [http://rewiki.regengedanken.de/wiki/Terminal_Velocity REwiki Terminal Velocity] page&lt;br /&gt;
&lt;br /&gt;
[[Category:3DRealms]]&lt;br /&gt;
[[Category:3D]]&lt;br /&gt;
[[Category:Flight Sim]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>StrikerTheHedgefox</name></author>
	</entry>
	<entry>
		<id>https://moddingwiki.shikadi.net/w/index.php?title=Terminal_Velocity&amp;diff=6188</id>
		<title>Terminal Velocity</title>
		<link rel="alternate" type="text/html" href="https://moddingwiki.shikadi.net/w/index.php?title=Terminal_Velocity&amp;diff=6188"/>
		<updated>2015-06-25T22:28:45Z</updated>

		<summary type="html">&lt;p&gt;StrikerTheHedgefox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Game Infobox&lt;br /&gt;
 | Levels = Edit&lt;br /&gt;
 | Tiles = Edit&lt;br /&gt;
 | Sprites = Edit&lt;br /&gt;
 | Fullscreen = No&lt;br /&gt;
 | Sound = Edit&lt;br /&gt;
 | Music = Edit&lt;br /&gt;
 | Text = Edit&lt;br /&gt;
 | Story = Edit&lt;br /&gt;
 | Interface = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Terminal Velocity]] is a first-person aerial shooter.  The later Fury&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; engine is backwards compatible enough that it can run Terminal Velocity without modification.&lt;br /&gt;
&lt;br /&gt;
== File formats ==&lt;br /&gt;
&lt;br /&gt;
This section lists the major file formats used in the game.&lt;br /&gt;
&lt;br /&gt;
All text files are in DOS format (CRLF line endings).&lt;br /&gt;
&lt;br /&gt;
* [[POD Format]] - group file storing most of the game data.&lt;br /&gt;
* [[WAV Format]] - The RemoteRidicule and other game sounds are stored in .WAV files.&lt;br /&gt;
* [[VOX Format (Terminal Velocity)|VOX Format]] - The level order seems to be stored in these files, as well as the audio config file &amp;lt;tt&amp;gt;VOX.INI&amp;lt;/tt&amp;gt;.&lt;br /&gt;
* [[INI Format]] - Used for POD mounting and configuration. The file &amp;lt;tt&amp;gt;POD.INI&amp;lt;/tt&amp;gt; starts with a number specifying the number of PODs to mount, subsequent lines are the file names of the PODs to load. The configuration file &amp;lt;tt&amp;gt;SETUP.CFG&amp;lt;/tt&amp;gt; seems to be in standard .INI format.&lt;br /&gt;
&lt;br /&gt;
=== POD files ===&lt;br /&gt;
&lt;br /&gt;
The POD files contain a number of other data files:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Filename !! Purpose !! Format&lt;br /&gt;
|-&lt;br /&gt;
| art\*.raw || Textures || 64x64 8bpp images (no header)&lt;br /&gt;
|-&lt;br /&gt;
| art\*.act || Palettes || 6-bit [[VGA Palette]]&lt;br /&gt;
|-&lt;br /&gt;
| data\*.clr || unknown || 256x256 8bpp image (no header)&lt;br /&gt;
|-&lt;br /&gt;
| data\*.def || unknown || ASCII text&lt;br /&gt;
|-&lt;br /&gt;
| data\*.nav || Waypoints || ASCII text, first line is number of waypoints&lt;br /&gt;
|-&lt;br /&gt;
| data\*.raw || Level Heightmap || 256x256 8bpp image (no header)&lt;br /&gt;
|-&lt;br /&gt;
| data\*.tdf || unknown || ASCII text&lt;br /&gt;
|-&lt;br /&gt;
| data\*.tex || List of textures || ASCII text, one filename per line, first line is decimal texture count&lt;br /&gt;
|-&lt;br /&gt;
| data\*.txt || Level introduction/story || ASCII text, first line is model to show, second line is texture to render it with, rest of file is shown in story window&lt;br /&gt;
|-&lt;br /&gt;
| levels\*.lvl || Level info || ASCII text (which files to use for this level)&lt;br /&gt;
|-&lt;br /&gt;
| music\*.mod || Music || Six-channel [[MOD Format]]&lt;br /&gt;
|-&lt;br /&gt;
| sound\*.wav || Sound effects || [[WAV Format]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
&lt;br /&gt;
{{BeginFileFormatTools|Type=game}}&lt;br /&gt;
{{FileFormatTool&lt;br /&gt;
| Name = [[Camoto]]&lt;br /&gt;
| Platform = Linux/Windows&lt;br /&gt;
| grp = Edit&lt;br /&gt;
| map = No&lt;br /&gt;
| gfx = No&lt;br /&gt;
| mus = No&lt;br /&gt;
| sfx = No&lt;br /&gt;
| txt = No&lt;br /&gt;
| sav = No&lt;br /&gt;
| exe = No&lt;br /&gt;
}}&lt;br /&gt;
{{FileFormatTool&lt;br /&gt;
| Name = [http://mtm2.com/~mtmg/cpod/about.shtml C-POD]&lt;br /&gt;
| Platform = Windows GUI&lt;br /&gt;
| grp = Edit&lt;br /&gt;
| map = No&lt;br /&gt;
| gfx = Edit&lt;br /&gt;
| mus = Edit&lt;br /&gt;
| sfx = Edit&lt;br /&gt;
| txt = Edit&lt;br /&gt;
| sav = No&lt;br /&gt;
| exe = No&lt;br /&gt;
}}&lt;br /&gt;
{{FileFormatTool&lt;br /&gt;
| Name = [http://www.wolfensteingoodies.com/archives/geocities/TimesSquare/8271/index.html GFE (Game File Explorer)]&lt;br /&gt;
| Platform = Windows GUI&lt;br /&gt;
| grp = Edit&lt;br /&gt;
| map = Export&lt;br /&gt;
| gfx = Export&lt;br /&gt;
| mus = Export&lt;br /&gt;
| sfx = Export&lt;br /&gt;
| txt = Export&lt;br /&gt;
| sav = No&lt;br /&gt;
| exe = No&lt;br /&gt;
}}&lt;br /&gt;
{{EndFileFormatTools}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* Lots of information on the [http://rewiki.regengedanken.de/wiki/Terminal_Velocity REwiki Terminal Velocity] page&lt;br /&gt;
&lt;br /&gt;
[[Category:3DRealms]]&lt;br /&gt;
[[Category:3D]]&lt;br /&gt;
[[Category:Flight Sim]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>StrikerTheHedgefox</name></author>
	</entry>
</feed>