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	<id>https://moddingwiki.shikadi.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Peter+Swinkels</id>
	<title>ModdingWiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://moddingwiki.shikadi.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Peter+Swinkels"/>
	<link rel="alternate" type="text/html" href="https://moddingwiki.shikadi.net/wiki/Special:Contributions/Peter_Swinkels"/>
	<updated>2026-05-15T07:05:40Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.11</generator>
	<entry>
		<id>https://moddingwiki.shikadi.net/w/index.php?title=User:Peter_Swinkels&amp;diff=7110</id>
		<title>User:Peter Swinkels</title>
		<link rel="alternate" type="text/html" href="https://moddingwiki.shikadi.net/w/index.php?title=User:Peter_Swinkels&amp;diff=7110"/>
		<updated>2017-06-30T13:59:40Z</updated>

		<summary type="html">&lt;p&gt;Peter Swinkels: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Peter Swinkels</name></author>
	</entry>
	<entry>
		<id>https://moddingwiki.shikadi.net/w/index.php?title=Talk:LIB_Format_(Electronic_Arts)&amp;diff=5997</id>
		<title>Talk:LIB Format (Electronic Arts)</title>
		<link rel="alternate" type="text/html" href="https://moddingwiki.shikadi.net/w/index.php?title=Talk:LIB_Format_(Electronic_Arts)&amp;diff=5997"/>
		<updated>2015-02-03T08:15:27Z</updated>

		<summary type="html">&lt;p&gt;Peter Swinkels: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is a variation of the Electronic Arts library file (*.lib) format described on the main page used by &amp;quot;The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel&amp;quot;. There are the following differences:&lt;br /&gt;
&lt;br /&gt;
1. The signature is the string &amp;quot;LIB&amp;quot; followed by the byte 0x1A.&lt;br /&gt;
&lt;br /&gt;
2. There is no byte between the file name and offset. BTW: It appears that this byte indicates whether or not the file in question is the last one. Can any one confirm this?&lt;br /&gt;
&lt;br /&gt;
I wrote a program in VB.Net that extract the library files described on the main page and the variation I described.&lt;br /&gt;
&lt;br /&gt;
It can be downloaded from VBForums.com: [http://www.vbforums.com/showthread.php?787451-Electronic-Arts-library-file-extractor EA Library Extractor]&lt;br /&gt;
&lt;br /&gt;
[[User:Peter Swinkels|Peter Swinkels]] ([[User talk:Peter Swinkels|talk]]) 18:30, 2 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
: The variations you describe sound like [[LIB Format (Mythos Software)]], as used by [[The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel]]. -- [[User:Malvineous|Malvineous]] ([[User talk:Malvineous|talk]]) 23:13, 2 February 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Oops, I mistakenly assumed that &amp;quot;The Lost Files of Sherklock Holmes&amp;quot; had also been developed by Electronic Arts. The fact that this game has a midi music format very similair to that used in EA games must have confused me. URL: [http://www.vgmpf.com/Wiki/index.php?title=MUS_%28Electronic_Arts%29 http://www.vgmpf.com/Wiki/index.php?title=MUS_%28Electronic_Arts%29]&lt;/div&gt;</summary>
		<author><name>Peter Swinkels</name></author>
	</entry>
	<entry>
		<id>https://moddingwiki.shikadi.net/w/index.php?title=Talk:LIB_Format_(Electronic_Arts)&amp;diff=5994</id>
		<title>Talk:LIB Format (Electronic Arts)</title>
		<link rel="alternate" type="text/html" href="https://moddingwiki.shikadi.net/w/index.php?title=Talk:LIB_Format_(Electronic_Arts)&amp;diff=5994"/>
		<updated>2015-02-02T18:35:40Z</updated>

		<summary type="html">&lt;p&gt;Peter Swinkels: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is a variation of the Electronic Arts library file (*.lib) format described on the main page used by &amp;quot;The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel&amp;quot;. There are the following differences:&lt;br /&gt;
&lt;br /&gt;
1. The signature is the string &amp;quot;LIB&amp;quot; followed by the byte 0x1A.&lt;br /&gt;
&lt;br /&gt;
2. There is no byte between the file name and offset. BTW: It appears that this byte indicates whether or not the file in question is the last one. Can any one confirm this?&lt;br /&gt;
&lt;br /&gt;
I wrote a program in VB.Net that extract the library files described on the main page and the variation I described.&lt;br /&gt;
&lt;br /&gt;
It can be downloaded from VBForums.com: [http://www.vbforums.com/showthread.php?787451-Electronic-Arts-library-file-extractor EA Library Extractor]&lt;br /&gt;
&lt;br /&gt;
[[User:Peter Swinkels|Peter Swinkels]] ([[User talk:Peter Swinkels|talk]]) 18:30, 2 February 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>Peter Swinkels</name></author>
	</entry>
	<entry>
		<id>https://moddingwiki.shikadi.net/w/index.php?title=Talk:LIB_Format_(Electronic_Arts)&amp;diff=5993</id>
		<title>Talk:LIB Format (Electronic Arts)</title>
		<link rel="alternate" type="text/html" href="https://moddingwiki.shikadi.net/w/index.php?title=Talk:LIB_Format_(Electronic_Arts)&amp;diff=5993"/>
		<updated>2015-02-02T18:30:21Z</updated>

		<summary type="html">&lt;p&gt;Peter Swinkels: Created page with &amp;quot;There is a variation of the Electronic Arts library file (*.lib) format described on the main page used by &amp;quot;The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is a variation of the Electronic Arts library file (*.lib) format described on the main page used by &amp;quot;The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel&amp;quot;. There are the following differences:&lt;br /&gt;
&lt;br /&gt;
1. The signature is the string &amp;quot;LIB&amp;quot; followed by the byte 0x1A.&lt;br /&gt;
&lt;br /&gt;
2. There is no byte between the file name and offset. BTW: It appears that is byte indicates whether or not the file in question is the last one. Can any one confirm this?&lt;br /&gt;
&lt;br /&gt;
I wrote a program in VB.Net that extract the library files described on the main page and the variation I described.&lt;br /&gt;
&lt;br /&gt;
It can be downloaded from VBForums.com: [http://www.vbforums.com/showthread.php?787451-Electronic-Arts-library-file-extractor EA Library Extractor]&lt;br /&gt;
&lt;br /&gt;
[[User:Peter Swinkels|Peter Swinkels]] ([[User talk:Peter Swinkels|talk]]) 18:30, 2 February 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>Peter Swinkels</name></author>
	</entry>
	<entry>
		<id>https://moddingwiki.shikadi.net/w/index.php?title=User_talk:Peter_Swinkels&amp;diff=5223</id>
		<title>User talk:Peter Swinkels</title>
		<link rel="alternate" type="text/html" href="https://moddingwiki.shikadi.net/w/index.php?title=User_talk:Peter_Swinkels&amp;diff=5223"/>
		<updated>2014-06-11T12:57:19Z</updated>

		<summary type="html">&lt;p&gt;Peter Swinkels: Replaced content with &amp;quot;[http://fileformats.archiveteam.org/wiki/User:Peter_Swinkels My profile at fileformats.archiveteam.org]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://fileformats.archiveteam.org/wiki/User:Peter_Swinkels My profile at fileformats.archiveteam.org]&lt;/div&gt;</summary>
		<author><name>Peter Swinkels</name></author>
	</entry>
	<entry>
		<id>https://moddingwiki.shikadi.net/w/index.php?title=User:Peter_Swinkels&amp;diff=5222</id>
		<title>User:Peter Swinkels</title>
		<link rel="alternate" type="text/html" href="https://moddingwiki.shikadi.net/w/index.php?title=User:Peter_Swinkels&amp;diff=5222"/>
		<updated>2014-06-11T12:49:43Z</updated>

		<summary type="html">&lt;p&gt;Peter Swinkels: Replaced content with &amp;quot;[http://fileformats.archiveteam.org/wiki/User:Peter_Swinkels My profile at fileformats.archiveteam.org]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://fileformats.archiveteam.org/wiki/User:Peter_Swinkels My profile at fileformats.archiveteam.org]&lt;/div&gt;</summary>
		<author><name>Peter Swinkels</name></author>
	</entry>
	<entry>
		<id>https://moddingwiki.shikadi.net/w/index.php?title=User:Peter_Swinkels&amp;diff=5221</id>
		<title>User:Peter Swinkels</title>
		<link rel="alternate" type="text/html" href="https://moddingwiki.shikadi.net/w/index.php?title=User:Peter_Swinkels&amp;diff=5221"/>
		<updated>2014-06-11T12:30:00Z</updated>

		<summary type="html">&lt;p&gt;Peter Swinkels: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I used to and (some times still) play a lot of MS-DOS games and have also tried to reverse engineer and modify them. Programming languages I&#039;m familiar with: Quick Basic, Visual Basic(.NET), assembly language, HTML, JavaScript/VBScript and some C/C++.&lt;br /&gt;
&lt;br /&gt;
I have almost completely reverse engineered Cartooners&#039; (year 1988/1989, developer: IDTA, publisher: Electronic Arts, MS-DOS version) actor file (*.act) format and made a program that import and export actor templates. It can be downloaded at: &lt;br /&gt;
[http://www.vbforums.com/showthread.php?759753-Cartooners-Actor-Viewer-export-and-import-actors VBForums post]&lt;br /&gt;
&lt;br /&gt;
Right now I have also made a start at analysing Cartooners&#039; music (*.mus) files. Unfortunately I know very little about MIDI music and the specifics of how soundcards work. Although there is a lot of information in this regard on the internet, I could still use any help offered. A document describing what I already know about the *.mus file format can be downloaded at: [http://www.euronet.nl/users/swinkels/ .mus (music) file format information.]&lt;br /&gt;
&lt;br /&gt;
Alright, I just made some progress. It appears that the last byte in a .mus file controls whether or not the music is restarted after the last note has been played. (0x80 = Restart the music. 0x81 = Stop playing the music.)&lt;br /&gt;
&lt;br /&gt;
In an attempt to organize all the information I found and added myself, I made a minimal website which can be found at:&lt;br /&gt;
[http://www.euronet.nl/users/swinkels http://www.euronet.nl/users/swinkels]&lt;br /&gt;
&lt;br /&gt;
Alright, I moved the Cartooners *.mus (music) format information to a wiki: [http://fileformats.archiveteam.org/wiki/Electronic_Arts_MUS Electronic Arts MUS]. Since I&#039;ve little experience with wiki&#039;s it&#039;s a bit sloppy. I&#039;ll likely try to clean it up a little later.&lt;/div&gt;</summary>
		<author><name>Peter Swinkels</name></author>
	</entry>
	<entry>
		<id>https://moddingwiki.shikadi.net/w/index.php?title=User_talk:Peter_Swinkels&amp;diff=5220</id>
		<title>User talk:Peter Swinkels</title>
		<link rel="alternate" type="text/html" href="https://moddingwiki.shikadi.net/w/index.php?title=User_talk:Peter_Swinkels&amp;diff=5220"/>
		<updated>2014-06-11T11:53:45Z</updated>

		<summary type="html">&lt;p&gt;Peter Swinkels: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello! :)&lt;br /&gt;
&lt;br /&gt;
I see that you seek information regarding soundcards. In case you&#039;ve missed it, here&#039;s an excelent guide regarding SB:&lt;br /&gt;
http://web.archive.org/web/20100425014332/http://www.shipbrook.com/jeff/sb.html&lt;br /&gt;
&lt;br /&gt;
In addition, feel free to check out the standalone OPL player in the OpenTitus project (sourceforge). It uses a modified version of DosBox&#039; OPL emulator.&lt;br /&gt;
&lt;br /&gt;
Have a nice day! :)&lt;br /&gt;
&lt;br /&gt;
[[User:Eirik|Eirik]] ([[User talk:Eirik|talk]]) 17:57, 17 April 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ok, I will have a look. Thanks.&lt;br /&gt;
&lt;br /&gt;
[[User:Peter Swinkels|Peter Swinkels]] ([[User talk:Peter Swinkels|talk]]) 18:39, 18 April 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It might have taken a while, but I finally noticed your reference to OpenTitus, I also took a look at the website with technical soundcard information. With regard to OpenTitus, though it is a project in which some one else appears to have reverse engineered a game&#039;s music file format, I&#039;m not sure how useful it might be for me when it comes to reverse engineering Cartooner&#039;s music files. As far I know Titus the Fox/Moktar was developed by a completely different developer and uses different file formats.&lt;br /&gt;
&lt;br /&gt;
Regarding the page about sound cards you linked to, I have found similar pages before and I have had some success with programming for soundcards in Qbasic. You might want to look at this tutorial I wrote years ago: [http://web.archive.org/web/20010329195600/http://www.euronet.nl/users/swinkels/tutorial/sounds.htm Qbasic sound(card) tutorial]. Not too long ago I wrote a Qbasic program dealing with frequency modulation. Still I find the soundcard page you referred to quite technical.&lt;br /&gt;
&lt;br /&gt;
--[[User:Peter Swinkels|Peter Swinkels]] ([[User talk:Peter Swinkels|talk]]) 14:13, 1 June 2014 (GMT)&lt;/div&gt;</summary>
		<author><name>Peter Swinkels</name></author>
	</entry>
	<entry>
		<id>https://moddingwiki.shikadi.net/w/index.php?title=User:Peter_Swinkels&amp;diff=5219</id>
		<title>User:Peter Swinkels</title>
		<link rel="alternate" type="text/html" href="https://moddingwiki.shikadi.net/w/index.php?title=User:Peter_Swinkels&amp;diff=5219"/>
		<updated>2014-06-08T14:59:19Z</updated>

		<summary type="html">&lt;p&gt;Peter Swinkels: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I used to and (some times still) play a lot of MS-DOS games and have also tried to reverse engineer and modify them. Programming languages I&#039;m familiar with: Quick Basic, Visual Basic(.NET), assembly language, HTML, JavaScript/VBScript and some C/C++.&lt;br /&gt;
&lt;br /&gt;
I have almost completely reverse engineered Cartooners&#039; (year 1988/1989, developer: IDTA, publisher: Electronic Arts, MS-DOS version) actor file (*.act) format and made a program that import and export actor templates. It can be downloaded at: &lt;br /&gt;
[http://www.vbforums.com/showthread.php?759753-Cartooners-Actor-Viewer-export-and-import-actors VBForums post]&lt;br /&gt;
&lt;br /&gt;
Right now I have also made a start at analysing Cartooners&#039; music (*.mus) files. Unfortunately I know very little about MIDI music and the specifics of how soundcards work. Although there is a lot of information in this regard on the internet, I could still use any help offered. A document describing what I already know about the *.mus file format can be downloaded at: [http://www.euronet.nl/users/swinkels/ .mus (music) file format information.]&lt;br /&gt;
&lt;br /&gt;
Alright, I just made some progress. It appears that the last byte in a .mus file controls whether or not the music is restarted after the last note has been played. (0x80 = Restart the music. 0x81 = Stop playing the music.)&lt;br /&gt;
&lt;br /&gt;
In an attempt to organize all the information I found and added myself, I made a minimal website which can be found at:&lt;br /&gt;
[http://www.euronet.nl/users/swinkels http://www.euronet.nl/users/swinkels]&lt;/div&gt;</summary>
		<author><name>Peter Swinkels</name></author>
	</entry>
	<entry>
		<id>https://moddingwiki.shikadi.net/w/index.php?title=User:Peter_Swinkels&amp;diff=5203</id>
		<title>User:Peter Swinkels</title>
		<link rel="alternate" type="text/html" href="https://moddingwiki.shikadi.net/w/index.php?title=User:Peter_Swinkels&amp;diff=5203"/>
		<updated>2014-06-04T17:44:56Z</updated>

		<summary type="html">&lt;p&gt;Peter Swinkels: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I used to and (some times still) play a lot of MS-DOS games and have also tried to reverse engineer and modify them. Programming languages I&#039;m familiar with: Quick Basic, Visual Basic(.NET), assembly language, HTML, JavaScript/VBScript and some C/C++.&lt;br /&gt;
&lt;br /&gt;
I have almost completely reverse engineered Cartooners&#039; (year 1988/1989, developer: IDTA, publisher: Electronic Arts, MS-DOS version) actor file (*.act) format and made a program that import and export actor templates. It can be downloaded at: &lt;br /&gt;
[http://www.vbforums.com/showthread.php?759753-Cartooners-Actor-Viewer-export-and-import-actors VBForums post]&lt;br /&gt;
&lt;br /&gt;
Right now I have also made a start at analysing Cartooners&#039; music (*.mus) files. Unfortunately I know very little about MIDI music and the specifics of how soundcards work. Although there is a lot of information in this regard on the internet, I could still use any help offered. A document describing what I already know about the *.mus file format can be downloaded at: [http://www.euronet.nl/users/swinkels/ .mus (music) file format information.]&lt;br /&gt;
&lt;br /&gt;
Alright, I just made some progress. It appears that the last byte in a .mus file controls whether or not the music is restarted after the last note has been played. (0x80 = Restart the music. 0x81 = Stop playing the music.)&lt;br /&gt;
&lt;br /&gt;
Links of interest:&lt;br /&gt;
&lt;br /&gt;
[http://www.vgmpf.com/Wiki/index.php?title=MUS_(Electronic_Arts) A post about Cartooners&#039; music files.]&lt;br /&gt;
[http://www.vogons.org/viewtopic.php?f=5&amp;amp;t=38361 DOSBox forum post]&lt;/div&gt;</summary>
		<author><name>Peter Swinkels</name></author>
	</entry>
	<entry>
		<id>https://moddingwiki.shikadi.net/w/index.php?title=User_talk:Peter_Swinkels&amp;diff=5202</id>
		<title>User talk:Peter Swinkels</title>
		<link rel="alternate" type="text/html" href="https://moddingwiki.shikadi.net/w/index.php?title=User_talk:Peter_Swinkels&amp;diff=5202"/>
		<updated>2014-06-01T14:13:33Z</updated>

		<summary type="html">&lt;p&gt;Peter Swinkels: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello! :)&lt;br /&gt;
&lt;br /&gt;
I see that you seek information regarding soundcards. In case you&#039;ve missed it, here&#039;s an excelent guide regarding SB:&lt;br /&gt;
http://web.archive.org/web/20100425014332/http://www.shipbrook.com/jeff/sb.html&lt;br /&gt;
&lt;br /&gt;
In addition, feel free to check out the standalone OPL player in the OpenTitus project (sourceforge). It uses a modified version of DosBox&#039; OPL emulator.&lt;br /&gt;
&lt;br /&gt;
Have a nice day! :)&lt;br /&gt;
&lt;br /&gt;
[[User:Eirik|Eirik]] ([[User talk:Eirik|talk]]) 17:57, 17 April 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ok, I will have a look. Thanks.&lt;br /&gt;
&lt;br /&gt;
[[User:Peter Swinkels|Peter Swinkels]] ([[User talk:Peter Swinkels|talk]]) 18:39, 18 April 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It might have taken a while, but I finally noticed your reference to OpenTitus, I also took a look at the website with technical soundcard information. With regard to OpenTitus, though it is a project in which some one else appears to have reverse engineered a game&#039;s music file format, I&#039;m not sure how useful it might be for me when it comes to reverse engineering Cartooner&#039;s music files. As far I know Titus the Fox/Moktar was developed by a completely different developer and uses different file formats.&lt;br /&gt;
&lt;br /&gt;
Regarding the page about sound cards you linked to, I have found similar pages before and I have had some success with programming for soundcards in Qbasic. You might want to look at this tutorial I wrote years ago: [http://web.archive.org/web/20010329195600/http://www.euronet.nl/users/swinkels/tutorial/sounds.htm Qbasic sound(card) tutorial]. Not too long ago I wrote a Qbasic program dealing with frequency modulation: [http://www.euronet.nl/users/swinkels/freqmodu.zip link]. Still I find the soundcard page you referred to quite technical.&lt;br /&gt;
&lt;br /&gt;
--[[User:Peter Swinkels|Peter Swinkels]] ([[User talk:Peter Swinkels|talk]]) 14:13, 1 June 2014 (GMT)&lt;/div&gt;</summary>
		<author><name>Peter Swinkels</name></author>
	</entry>
	<entry>
		<id>https://moddingwiki.shikadi.net/w/index.php?title=User:Peter_Swinkels&amp;diff=5197</id>
		<title>User:Peter Swinkels</title>
		<link rel="alternate" type="text/html" href="https://moddingwiki.shikadi.net/w/index.php?title=User:Peter_Swinkels&amp;diff=5197"/>
		<updated>2014-05-12T13:59:25Z</updated>

		<summary type="html">&lt;p&gt;Peter Swinkels: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I used to and (some times still) play a lot of MS-DOS games and have also tried to reverse engineer and modify them. Programming languages I&#039;m familiar with: Quick Basic, Visual Basic(.NET), assembly language, HTML, JavaScript/VBScript and some C/C++.&lt;br /&gt;
&lt;br /&gt;
I have almost completely reverse engineerd Cartooners&#039; (year 1988/1989, developer: IDTA, publisher: Electronic Arts, MS-DOS version) actor file (*.act) format and made a program that import and export actor templates. It can be downloaded at: &lt;br /&gt;
[http://www.vbforums.com/showthread.php?759753-Cartooners-Actor-Viewer-export-and-import-actors VBForums post]&lt;br /&gt;
&lt;br /&gt;
Right now I have also made a start at analysing Cartooners&#039; music (*.mus) files. Unfortunately I know very little about MIDI music and the specifics of how soundcards work. Although there is a lot of information in this regard on the internet, I could still use any help offered. A document describing what I already know about the *.mus file format can be downloaded at: [http://www.euronet.nl/users/swinkels/cartmusf.zip cartmusf.zip]&lt;br /&gt;
&lt;br /&gt;
Alright, I just made some progress. It appears that the last byte in a .mus file controls whether or not the music is restarted after the last note has been played. (0x80 = Restart the music. 0x81 = Stop playing the music.)&lt;br /&gt;
&lt;br /&gt;
Links of interest:&lt;br /&gt;
&lt;br /&gt;
[http://www.vgmpf.com/Wiki/index.php?title=MUS_(Electronic_Arts) A post about Cartooners&#039; music files.]&lt;br /&gt;
[http://www.vogons.org/viewtopic.php?f=5&amp;amp;t=38361 DOSBox forum post]&lt;/div&gt;</summary>
		<author><name>Peter Swinkels</name></author>
	</entry>
	<entry>
		<id>https://moddingwiki.shikadi.net/w/index.php?title=User:Peter_Swinkels&amp;diff=5196</id>
		<title>User:Peter Swinkels</title>
		<link rel="alternate" type="text/html" href="https://moddingwiki.shikadi.net/w/index.php?title=User:Peter_Swinkels&amp;diff=5196"/>
		<updated>2014-04-21T14:16:15Z</updated>

		<summary type="html">&lt;p&gt;Peter Swinkels: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I used to and (some times still) play a lot of MS-DOS games and have also tried to reverse engineer and modify them. Programming languages I&#039;m familiar with: Quick Basic, Visual Basic(.NET), assembly language, HTML, JavaScript/VBScript and some C/C++.&lt;br /&gt;
&lt;br /&gt;
I have almost completely reverse engineerd Cartooners&#039; (year 1988/1989, developer: IDTA, publisher: Electronic Arts, MS-DOS version) actor file (*.act) format and made a program that import and export actor templates. It can be downloaded at: &lt;br /&gt;
[http://www.vbforums.com/showthread.php?759753-Cartooners-Actor-Viewer-export-and-import-actors VBForums post]&lt;br /&gt;
&lt;br /&gt;
Right now I have also made a start at analysing Cartooners&#039; music (*.mus) files. Unfortunately I know very little about MIDI music and the specifics of how soundcards work. Although there is a lot of information in this regard on the internet, I could still use any help offered. I also made a document describing what I already know about the *.mus file format and wrote a crude music file generator which can be downloaded at: [http://www.euronet.nl/users/swinkels/cmg.zip cmg.zip]&lt;br /&gt;
&lt;br /&gt;
Alright, I just made some progress. It appears that the last byte in a .mus file controls whether or not the music is restarted after the last note has been played. (0x80 = Restart the music. 0x81 = Stop playing the music.)&lt;br /&gt;
&lt;br /&gt;
Links of interest:&lt;br /&gt;
&lt;br /&gt;
[http://www.vgmpf.com/Wiki/index.php?title=MUS_(Electronic_Arts) A post about Cartooners&#039; music files.]&lt;br /&gt;
[http://www.vogons.org/viewtopic.php?f=5&amp;amp;t=38361 DOSBox forum post]&lt;/div&gt;</summary>
		<author><name>Peter Swinkels</name></author>
	</entry>
	<entry>
		<id>https://moddingwiki.shikadi.net/w/index.php?title=User_talk:Peter_Swinkels&amp;diff=5195</id>
		<title>User talk:Peter Swinkels</title>
		<link rel="alternate" type="text/html" href="https://moddingwiki.shikadi.net/w/index.php?title=User_talk:Peter_Swinkels&amp;diff=5195"/>
		<updated>2014-04-18T18:40:21Z</updated>

		<summary type="html">&lt;p&gt;Peter Swinkels: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello! :)&lt;br /&gt;
&lt;br /&gt;
I see that you seek information regarding soundcards. In case you&#039;ve missed it, here&#039;s an excelent guide regarding SB:&lt;br /&gt;
http://web.archive.org/web/20100425014332/http://www.shipbrook.com/jeff/sb.html&lt;br /&gt;
&lt;br /&gt;
In addition, feel free to check out the standalone OPL player in the OpenTitus project (sourceforge). It uses a modified version of DosBox&#039; OPL emulator.&lt;br /&gt;
&lt;br /&gt;
Have a nice day! :)&lt;br /&gt;
&lt;br /&gt;
[[User:Eirik|Eirik]] ([[User talk:Eirik|talk]]) 17:57, 17 April 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ok, I will have a look. Thanks.&lt;br /&gt;
&lt;br /&gt;
[[User:Peter Swinkels|Peter Swinkels]] ([[User talk:Peter Swinkels|talk]]) 18:39, 18 April 2014 (GMT)&lt;/div&gt;</summary>
		<author><name>Peter Swinkels</name></author>
	</entry>
	<entry>
		<id>https://moddingwiki.shikadi.net/w/index.php?title=User_talk:Peter_Swinkels&amp;diff=5194</id>
		<title>User talk:Peter Swinkels</title>
		<link rel="alternate" type="text/html" href="https://moddingwiki.shikadi.net/w/index.php?title=User_talk:Peter_Swinkels&amp;diff=5194"/>
		<updated>2014-04-18T18:39:43Z</updated>

		<summary type="html">&lt;p&gt;Peter Swinkels: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello! :)&lt;br /&gt;
&lt;br /&gt;
I see that you seek information regarding soundcards. In case you&#039;ve missed it, here&#039;s an excelent guide regarding SB:&lt;br /&gt;
http://web.archive.org/web/20100425014332/http://www.shipbrook.com/jeff/sb.html&lt;br /&gt;
&lt;br /&gt;
In addition, feel free to check out the standalone OPL player in the OpenTitus project (sourceforge). It uses a modified version of DosBox&#039; OPL emulator.&lt;br /&gt;
&lt;br /&gt;
Have a nice day! :)&lt;br /&gt;
&lt;br /&gt;
[[User:Eirik|Eirik]] ([[User talk:Eirik|talk]]) 17:57, 17 April 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
Ok, I will have a look. Thanks.&lt;br /&gt;
--[[User:Peter Swinkels|Peter Swinkels]] ([[User talk:Peter Swinkels|talk]]) 18:39, 18 April 2014 (GMT)&lt;/div&gt;</summary>
		<author><name>Peter Swinkels</name></author>
	</entry>
	<entry>
		<id>https://moddingwiki.shikadi.net/w/index.php?title=User:Peter_Swinkels&amp;diff=5192</id>
		<title>User:Peter Swinkels</title>
		<link rel="alternate" type="text/html" href="https://moddingwiki.shikadi.net/w/index.php?title=User:Peter_Swinkels&amp;diff=5192"/>
		<updated>2014-04-13T11:52:28Z</updated>

		<summary type="html">&lt;p&gt;Peter Swinkels: Minor update.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I used to and (some times still) play a lot of MS-DOS games and have also tried to reverse engineer and modify them. Programming languages I&#039;m familiar with: Quick Basic, Visual Basic(.NET), assembly language, HTML, JavaScript/VBScript and some C/C++.&lt;br /&gt;
&lt;br /&gt;
I have almost completely reverse engineerd Cartooners&#039; (year 1988/1989, developer: IDTA, publisher: Electronic Arts, MS-DOS version) actor file (*.act) format and made a program that import and export actor templates. It can be downloaded at: &lt;br /&gt;
[http://www.vbforums.com/showthread.php?759753-Cartooners-Actor-Viewer-export-and-import-actors VBForums post]&lt;br /&gt;
&lt;br /&gt;
Right now I have also made a start at analysing Cartooners&#039; music (*.mus) files. Unfortunately I know very little about MIDI music and the specifics of how soundcards work. Although there is a lot of information in this regard on the internet, I could still use any help offered. I also made a document describing what I already know about the *.mus file format and wrote a crude music file generator which can be downloaded at: [http://www.euronet.nl/users/swinkels/cmg.zip cmg.zip]&lt;br /&gt;
&lt;br /&gt;
Links of interest:&lt;br /&gt;
&lt;br /&gt;
[http://www.vgmpf.com/Wiki/index.php?title=MUS_(Electronic_Arts) A post about Cartooners&#039; music files.]&lt;br /&gt;
[http://www.vogons.org/viewtopic.php?f=5&amp;amp;t=38361 DOSBox forum post]&lt;/div&gt;</summary>
		<author><name>Peter Swinkels</name></author>
	</entry>
	<entry>
		<id>https://moddingwiki.shikadi.net/w/index.php?title=User:Peter_Swinkels&amp;diff=5191</id>
		<title>User:Peter Swinkels</title>
		<link rel="alternate" type="text/html" href="https://moddingwiki.shikadi.net/w/index.php?title=User:Peter_Swinkels&amp;diff=5191"/>
		<updated>2014-04-12T19:14:36Z</updated>

		<summary type="html">&lt;p&gt;Peter Swinkels: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I used to and (some times still) play a lot of MS-DOS games and have also tried to reverse engineer and modify them. Programming languages I&#039;m familiar with: Quick Basic, Visual Basic(.NET), assembly language, HTML, JavaScript/VBScript and some C/C++.&lt;br /&gt;
&lt;br /&gt;
I have almost completely reverse engineerd Cartooners&#039; (year 1988/1989, developer: IDTA, publisher: Electronic Arts, MS-DOS version) actor file (*.act) format and made a program that import and export actor templates. It can be downloaded at: &lt;br /&gt;
[http://www.vbforums.com/showthread.php?759753-Cartooners-Actor-Viewer-export-and-import-actors VBForums post]&lt;br /&gt;
&lt;br /&gt;
Right now I have also made a start at analysing Cartooners&#039; music (*.mus) files. Unfortunately I know very little about MIDI music and the specifics of how soundcards work. Although there is a lot of information in this regard on the internet, I could still use any help offered. I also made a document describing what I already know about the *.mus file format and wrote a crude music file generator which can be downloaded at: [http://www.euronet.nl/users/swinkels/mfg.zip mfg.zip]&lt;br /&gt;
&lt;br /&gt;
Links of interest:&lt;br /&gt;
&lt;br /&gt;
[http://www.vgmpf.com/Wiki/index.php?title=MUS_(Electronic_Arts) A post about Cartooners&#039; music files.]&lt;br /&gt;
[http://www.vogons.org/viewtopic.php?f=5&amp;amp;t=38361 DOSBox forum post]&lt;/div&gt;</summary>
		<author><name>Peter Swinkels</name></author>
	</entry>
	<entry>
		<id>https://moddingwiki.shikadi.net/w/index.php?title=User:Peter_Swinkels&amp;diff=5190</id>
		<title>User:Peter Swinkels</title>
		<link rel="alternate" type="text/html" href="https://moddingwiki.shikadi.net/w/index.php?title=User:Peter_Swinkels&amp;diff=5190"/>
		<updated>2014-04-12T19:03:06Z</updated>

		<summary type="html">&lt;p&gt;Peter Swinkels: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I used to and (some times still) play a lot of MS-DOS games and have also tried to reverse engineer and modify them. Programming languages I&#039;m familiar with: Quick Basic, Visual Basic(.NET), assembly language, HTML, JavaScript/VBScript and some C/C++.&lt;br /&gt;
&lt;br /&gt;
I have almost completely reverse engineerd Cartooners&#039; (year 1988/1989, developer: IDTA, publisher: Electronic Arts, MS-DOS version) actor file (*.act) format and made a program that import and export actor templates. It can be downloaded at: &lt;br /&gt;
[http://www.vbforums.com/showthread.php?759753-Cartooners-Actor-Viewer-export-and-import-actors VBForums post]&lt;br /&gt;
&lt;br /&gt;
Right now I have also made a start at analysing Cartooners&#039; music (*.mus) files. Unfortunately I know very little about MIDI music and the specifics of how soundcards work. Although there is a lot of information in this regard on the internet, I could still use any help offered. I also made a document describing what I already know about the *.mus file format and wrote a crude music file generator which I intend to upload.&lt;br /&gt;
&lt;br /&gt;
Links of interest:&lt;br /&gt;
&lt;br /&gt;
[http://www.vgmpf.com/Wiki/index.php?title=MUS_(Electronic_Arts) A post about Cartooners&#039; music files.]&lt;br /&gt;
[http://www.vogons.org/viewtopic.php?f=5&amp;amp;t=38361 DOSBox forum post]&lt;/div&gt;</summary>
		<author><name>Peter Swinkels</name></author>
	</entry>
	<entry>
		<id>https://moddingwiki.shikadi.net/w/index.php?title=User:Peter_Swinkels&amp;diff=5189</id>
		<title>User:Peter Swinkels</title>
		<link rel="alternate" type="text/html" href="https://moddingwiki.shikadi.net/w/index.php?title=User:Peter_Swinkels&amp;diff=5189"/>
		<updated>2014-04-12T14:29:42Z</updated>

		<summary type="html">&lt;p&gt;Peter Swinkels: Some minor updates.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I used to and (some times still) play a lot of MS-DOS games and have also tried to reverse engineer and modify them. Programming languages I&#039;m familiar with: Quick Basic, Visual Basic(.NET), assembly language, HTML, JavaScript/VBScript and some C/C++. I have almost completely reverse engineerd Cartooners&#039; (year 1988/1989, developer: IDTA, publisher: Electronic Arts, MS-DOS version) actor file (*.act) format.&lt;br /&gt;
&lt;br /&gt;
Links:&lt;br /&gt;
[http://www.vbforums.com/showthread.php?759753-Cartooners-Actor-Viewer-export-and-import-actors VBForums post]&lt;br /&gt;
[http://www.vogons.org/viewtopic.php?f=5&amp;amp;t=38361 DOSBox forum post]&lt;/div&gt;</summary>
		<author><name>Peter Swinkels</name></author>
	</entry>
	<entry>
		<id>https://moddingwiki.shikadi.net/w/index.php?title=User:Peter_Swinkels&amp;diff=5188</id>
		<title>User:Peter Swinkels</title>
		<link rel="alternate" type="text/html" href="https://moddingwiki.shikadi.net/w/index.php?title=User:Peter_Swinkels&amp;diff=5188"/>
		<updated>2014-04-07T09:12:37Z</updated>

		<summary type="html">&lt;p&gt;Peter Swinkels: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I used to and (some times still) play a lot of MS-DOS games and also tried to reverse engineer and modify them. Programming languages I&#039;m familiar with: Quick Basic, Visual Basic(.net), assembly language, HTML, javascript/vbscript and some C/C++. Currently I&#039;m trying to reverse engineer Cartooners&#039; (developer: IDTA, publisher: Electronic Arts) actor files.&lt;br /&gt;
&lt;br /&gt;
Links:&lt;br /&gt;
[http://www.vbforums.com/showthread.php?759753-Cartooners-Actor-Viewer-export-and-import-actors VBForums post]&lt;br /&gt;
[http://www.vogons.org/viewtopic.php?f=5&amp;amp;t=38361 DOSBox forum post]&lt;/div&gt;</summary>
		<author><name>Peter Swinkels</name></author>
	</entry>
</feed>