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	<entry>
		<id>https://moddingwiki.shikadi.net/w/index.php?title=Talk:Jill_of_the_Jungle&amp;diff=8572</id>
		<title>Talk:Jill of the Jungle</title>
		<link rel="alternate" type="text/html" href="https://moddingwiki.shikadi.net/w/index.php?title=Talk:Jill_of_the_Jungle&amp;diff=8572"/>
		<updated>2019-05-17T23:03:39Z</updated>

		<summary type="html">&lt;p&gt;Eric Mushroom Wilson: /* New Level Editor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In my version of Jill of the Jungle, the palettes were found at these locations:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Jill:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
VGA to EGA conversion table @ 0x24964.&lt;br /&gt;
&lt;br /&gt;
VGA palette @ 0x24A64.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Jill2:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
VGA to EGA conversion table @ 0x1F5B4.&lt;br /&gt;
&lt;br /&gt;
VGA palette @ 0x1F6B4.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Jill3:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
VGA to EGA conversion table @ 0x1F704.&lt;br /&gt;
&lt;br /&gt;
VGA palette @ 0x1F804.&lt;br /&gt;
&lt;br /&gt;
Some of them differ from the posted. Does anyone else have a different version? --[[User:SaxxonPike|SaxxonPike]] 16:10, 12 July 2010 (GMT)&lt;br /&gt;
:Not sure - is there an easy way to tell which version a given .exe is?  If so we should add a column to the table for the version number, so we can list the offsets for all known versions.  Maybe also a signature code so it&#039;s easy for a program to identify which version a given file is. -- [[User:Malvineous|Malvineous]] 22:49, 12 July 2010 (GMT)&lt;br /&gt;
&lt;br /&gt;
::I&#039;ve seen different versions of a couple of Epic games, like Jill of the Jungle, Jazz Jackrabbit, Epic Pinball, Silverball and Extreme Pinball, and I couldn&#039;t find a version number inside the .exe files or see a version number when running the game. The only way to see which version number a game has, is to read what the included Helpme.doc file says. And even that is not foolproof as I&#039;ve seen different .exe files with the same Helpme.doc file. Apogee surely did the version numbering a lot better than Epic :). [[User:Calvero|Calvero]] 11:17, 13 July 2010 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::The HELPME.DOC files can be quite misleading, actually. I&#039;ve found a bunch of copies of the shareware episodes where the HELPME.DOC claims the game is version 2.0 when the game itself identifies itself by another version number (e.g. Solar Winds, version 2.0 in the .DOC and 1.1 in-game). Regarding Jill of the Jungle, there are &amp;quot;officially&amp;quot; (by officially I mean what they identify themselves as in the documents) only two recognized versions, 1.0 and 1.2. But there are also a number of revisions I&#039;ve found to version 1.2 which I personally call 1.2, 1.2a, 1.2b and 1.2c. I know for a fact all of these revisions except 1.2c also have matching registered versions (I&#039;m not too convinced that 1.2c actually had anything else than a shareware release). I have made a document some time ago to make it easier to identify these versions and it can be found from [http://aoebeta.110mb.com/Private/jill_versions.txt here] (the data is that of the main game EXE). --[[User:Litude|Litude]] 11:24, 15 July 2010 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::Wow, would you mind including that info on the main Jill page?  I&#039;m happy to do it but might be better if you do the first edit so it goes against your name in the edit history.  Add an extra column for those palette offsets so we can add them in when we find them out for a particular version.  My Jill versions match up well with your list, except my Jill 1 v1.0 (216804) is dated 1992-06-01, one day earlier than in your list.  Also not sure if you&#039;re recording dates/versions of jjfile0.exe (the episode loader) because I&#039;m not sure where that came from as I didn&#039;t find it until relatively recently. -- [[User:Malvineous|Malvineous]] 11:38, 15 July 2010 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::::Alright, I&#039;ll try adding the info though I don&#039;t really mind having someone else adding them (I don&#039;t really care that much about getting credited for stuff). Regarding the modify date of version 1.0, you&#039;re absolutely right. It seems my finger slipped when putting together that document. JJFILE0.EXE first appeared in version 1.2a and was also present in version 1.2b, but it was removed in 1.2c (which is why I think its shareware only, can&#039;t see any other reason for its removal). I don&#039;t record the dates of that file as as far as I know there are only two versions of the file, one of which is present in version 1.2a and the other one which is present in 1.2b.--[[User:Litude|Litude]] 12:43, 15 July 2010 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::::The version that is called version 1.1 of Jill 1 on [http://www.classicdosgames.com/game/Jill_of_the_Jungle.html RGB Classic Games] is called version 1.2a here, but when you run the game it says it&#039;s the United kingdom version. It gets this version information from the file INTRO.JN1. So at least one version of the game has in-game version information :).&amp;lt;br&amp;gt;Through my own research I found out that only version 1.0 has the references to Commander Keen, Mario, Duke Nukem and Pac-Man in the map level. Can someone confirm this? It&#039;s possible to copy MAP.JN1 of version 1.0 to later versions to restore these references. [[User:Calvero|Calvero]] 15:42, 15 July 2010 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::::::That installer is mislabeled, check the documents and it&#039;s listed as being version 1.2 (there was no version 1.1 of the game as far as I know). I did check that version but didn&#039;t look through it thoroughly enough to notice that it has a modified INTRO.JN1, just concluded it was 1.2a. But that doesn&#039;t mean 1.2a was exclusively made for the United Kingdom, as you can find version 1.2a without this United Kingdom mention from [http://cd.textfiles.com/swheaven1/GAMES/JILL.ZIP here]. Regarding actual changes between the versions, I haven&#039;t really been looking into this but seeing as MAP.JN1 is identical in 1.2, 1.2a, 1.2b and 1.2c it seems likely. --[[User:Litude|Litude]] 16:01, 15 July 2010 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::::::While I can&#039;t confirm it, it has been discussed on the PCKF that the Commander Keen reference only appeared in early versions of Jill and for some reason it was later removed.  Which, being a Commander Keen forum, was then immediately followed by many &amp;quot;where I can get the original version&amp;quot; requests. -- [[User:Malvineous|Malvineous]] 14:07, 16 July 2010 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Ordering Info same format as ZZT graphics? ==&lt;br /&gt;
&lt;br /&gt;
It looks like the Ordering Info format described under the Episode Selection Screen might match the graphics format used for Super ZZT:&lt;br /&gt;
&lt;br /&gt;
[[Super_ZZT_Graphics_Format]]&lt;br /&gt;
&lt;br /&gt;
Thoughts?&lt;br /&gt;
--[[User:SaxxonPike|SaxxonPike]] ([[User talk:SaxxonPike|talk]]) 05:10, 5 March 2019 (UTC)&lt;br /&gt;
:Yes, that&#039;s exactly the format it uses, I was actually in the middle of trying to pick this apart.Maybe I should resurrect that half-done graphics editor. -[[User:Levellass|Endian? What are you on about?]] ([[User talk:Levellass|talk]]) 13:02, 10 March 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New Level Editor ==&lt;br /&gt;
&lt;br /&gt;
A new level editor, jMod, has recently been released for this game (http://k1n9duk3.shikadi.net/jmod.html), should it be added to this page? [[User:Eric Mushroom Wilson|Eric Mushroom Wilson]] ([[User talk:Eric Mushroom Wilson|talk]])&lt;/div&gt;</summary>
		<author><name>Eric Mushroom Wilson</name></author>
	</entry>
	<entry>
		<id>https://moddingwiki.shikadi.net/w/index.php?title=Talk:Jill_of_the_Jungle&amp;diff=8571</id>
		<title>Talk:Jill of the Jungle</title>
		<link rel="alternate" type="text/html" href="https://moddingwiki.shikadi.net/w/index.php?title=Talk:Jill_of_the_Jungle&amp;diff=8571"/>
		<updated>2019-05-17T23:00:11Z</updated>

		<summary type="html">&lt;p&gt;Eric Mushroom Wilson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In my version of Jill of the Jungle, the palettes were found at these locations:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Jill:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
VGA to EGA conversion table @ 0x24964.&lt;br /&gt;
&lt;br /&gt;
VGA palette @ 0x24A64.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Jill2:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
VGA to EGA conversion table @ 0x1F5B4.&lt;br /&gt;
&lt;br /&gt;
VGA palette @ 0x1F6B4.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Jill3:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
VGA to EGA conversion table @ 0x1F704.&lt;br /&gt;
&lt;br /&gt;
VGA palette @ 0x1F804.&lt;br /&gt;
&lt;br /&gt;
Some of them differ from the posted. Does anyone else have a different version? --[[User:SaxxonPike|SaxxonPike]] 16:10, 12 July 2010 (GMT)&lt;br /&gt;
:Not sure - is there an easy way to tell which version a given .exe is?  If so we should add a column to the table for the version number, so we can list the offsets for all known versions.  Maybe also a signature code so it&#039;s easy for a program to identify which version a given file is. -- [[User:Malvineous|Malvineous]] 22:49, 12 July 2010 (GMT)&lt;br /&gt;
&lt;br /&gt;
::I&#039;ve seen different versions of a couple of Epic games, like Jill of the Jungle, Jazz Jackrabbit, Epic Pinball, Silverball and Extreme Pinball, and I couldn&#039;t find a version number inside the .exe files or see a version number when running the game. The only way to see which version number a game has, is to read what the included Helpme.doc file says. And even that is not foolproof as I&#039;ve seen different .exe files with the same Helpme.doc file. Apogee surely did the version numbering a lot better than Epic :). [[User:Calvero|Calvero]] 11:17, 13 July 2010 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::The HELPME.DOC files can be quite misleading, actually. I&#039;ve found a bunch of copies of the shareware episodes where the HELPME.DOC claims the game is version 2.0 when the game itself identifies itself by another version number (e.g. Solar Winds, version 2.0 in the .DOC and 1.1 in-game). Regarding Jill of the Jungle, there are &amp;quot;officially&amp;quot; (by officially I mean what they identify themselves as in the documents) only two recognized versions, 1.0 and 1.2. But there are also a number of revisions I&#039;ve found to version 1.2 which I personally call 1.2, 1.2a, 1.2b and 1.2c. I know for a fact all of these revisions except 1.2c also have matching registered versions (I&#039;m not too convinced that 1.2c actually had anything else than a shareware release). I have made a document some time ago to make it easier to identify these versions and it can be found from [http://aoebeta.110mb.com/Private/jill_versions.txt here] (the data is that of the main game EXE). --[[User:Litude|Litude]] 11:24, 15 July 2010 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::Wow, would you mind including that info on the main Jill page?  I&#039;m happy to do it but might be better if you do the first edit so it goes against your name in the edit history.  Add an extra column for those palette offsets so we can add them in when we find them out for a particular version.  My Jill versions match up well with your list, except my Jill 1 v1.0 (216804) is dated 1992-06-01, one day earlier than in your list.  Also not sure if you&#039;re recording dates/versions of jjfile0.exe (the episode loader) because I&#039;m not sure where that came from as I didn&#039;t find it until relatively recently. -- [[User:Malvineous|Malvineous]] 11:38, 15 July 2010 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::::Alright, I&#039;ll try adding the info though I don&#039;t really mind having someone else adding them (I don&#039;t really care that much about getting credited for stuff). Regarding the modify date of version 1.0, you&#039;re absolutely right. It seems my finger slipped when putting together that document. JJFILE0.EXE first appeared in version 1.2a and was also present in version 1.2b, but it was removed in 1.2c (which is why I think its shareware only, can&#039;t see any other reason for its removal). I don&#039;t record the dates of that file as as far as I know there are only two versions of the file, one of which is present in version 1.2a and the other one which is present in 1.2b.--[[User:Litude|Litude]] 12:43, 15 July 2010 (GMT)&lt;br /&gt;
&lt;br /&gt;
::::::The version that is called version 1.1 of Jill 1 on [http://www.classicdosgames.com/game/Jill_of_the_Jungle.html RGB Classic Games] is called version 1.2a here, but when you run the game it says it&#039;s the United kingdom version. It gets this version information from the file INTRO.JN1. So at least one version of the game has in-game version information :).&amp;lt;br&amp;gt;Through my own research I found out that only version 1.0 has the references to Commander Keen, Mario, Duke Nukem and Pac-Man in the map level. Can someone confirm this? It&#039;s possible to copy MAP.JN1 of version 1.0 to later versions to restore these references. [[User:Calvero|Calvero]] 15:42, 15 July 2010 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::::::That installer is mislabeled, check the documents and it&#039;s listed as being version 1.2 (there was no version 1.1 of the game as far as I know). I did check that version but didn&#039;t look through it thoroughly enough to notice that it has a modified INTRO.JN1, just concluded it was 1.2a. But that doesn&#039;t mean 1.2a was exclusively made for the United Kingdom, as you can find version 1.2a without this United Kingdom mention from [http://cd.textfiles.com/swheaven1/GAMES/JILL.ZIP here]. Regarding actual changes between the versions, I haven&#039;t really been looking into this but seeing as MAP.JN1 is identical in 1.2, 1.2a, 1.2b and 1.2c it seems likely. --[[User:Litude|Litude]] 16:01, 15 July 2010 (GMT)&lt;br /&gt;
&lt;br /&gt;
:::::::While I can&#039;t confirm it, it has been discussed on the PCKF that the Commander Keen reference only appeared in early versions of Jill and for some reason it was later removed.  Which, being a Commander Keen forum, was then immediately followed by many &amp;quot;where I can get the original version&amp;quot; requests. -- [[User:Malvineous|Malvineous]] 14:07, 16 July 2010 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Ordering Info same format as ZZT graphics? ==&lt;br /&gt;
&lt;br /&gt;
It looks like the Ordering Info format described under the Episode Selection Screen might match the graphics format used for Super ZZT:&lt;br /&gt;
&lt;br /&gt;
[[Super_ZZT_Graphics_Format]]&lt;br /&gt;
&lt;br /&gt;
Thoughts?&lt;br /&gt;
--[[User:SaxxonPike|SaxxonPike]] ([[User talk:SaxxonPike|talk]]) 05:10, 5 March 2019 (UTC)&lt;br /&gt;
:Yes, that&#039;s exactly the format it uses, I was actually in the middle of trying to pick this apart.Maybe I should resurrect that half-done graphics editor. -[[User:Levellass|Endian? What are you on about?]] ([[User talk:Levellass|talk]]) 13:02, 10 March 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New Level Editor ==&lt;br /&gt;
&lt;br /&gt;
A new level editor, jMod, has recently been released for this game (http://k1n9duk3.shikadi.net/jmod.html), should it be added to this page?&lt;/div&gt;</summary>
		<author><name>Eric Mushroom Wilson</name></author>
	</entry>
	<entry>
		<id>https://moddingwiki.shikadi.net/w/index.php?title=User:Eric_Mushroom_Wilson&amp;diff=2238</id>
		<title>User:Eric Mushroom Wilson</title>
		<link rel="alternate" type="text/html" href="https://moddingwiki.shikadi.net/w/index.php?title=User:Eric_Mushroom_Wilson&amp;diff=2238"/>
		<updated>2008-11-02T09:04:59Z</updated>

		<summary type="html">&lt;p&gt;Eric Mushroom Wilson: New page: (this is my currently blank userpage)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(this is my currently blank userpage)&lt;/div&gt;</summary>
		<author><name>Eric Mushroom Wilson</name></author>
	</entry>
	<entry>
		<id>https://moddingwiki.shikadi.net/w/index.php?title=Talk:Jill_of_the_Jungle_Map_Format&amp;diff=2237</id>
		<title>Talk:Jill of the Jungle Map Format</title>
		<link rel="alternate" type="text/html" href="https://moddingwiki.shikadi.net/w/index.php?title=Talk:Jill_of_the_Jungle_Map_Format&amp;diff=2237"/>
		<updated>2008-11-02T09:04:33Z</updated>

		<summary type="html">&lt;p&gt;Eric Mushroom Wilson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tile mapping table ==&lt;br /&gt;
&lt;br /&gt;
Man, JotJ is confusing... According to the article, &amp;lt;tt&amp;gt;JILL.DMA&amp;lt;/tt&amp;gt; contains this:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Data type!!Description&lt;br /&gt;
|-&lt;br /&gt;
|UINT16 iMapCode||ID used in map file&lt;br /&gt;
|-&lt;br /&gt;
|UINT16 iTileset||Index of tileset containing this tile&#039;s image&lt;br /&gt;
|-&lt;br /&gt;
|UINT16 iTile||Index into the tileset&lt;br /&gt;
|-&lt;br /&gt;
|UINT16 iFlags||Flags for this tile&lt;br /&gt;
|-&lt;br /&gt;
|UINT8 iLength||Length of tile name&lt;br /&gt;
|-&lt;br /&gt;
|char cName[iLength]||&amp;lt;tt&amp;gt;iLength&amp;lt;/tt&amp;gt; characters for the tile name.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
For the first entry, it starts like this: 00 00 / 00 47 / 01 02 / 01 30 / 14. This would mean the tile name is 0x14 = 20 bytes long. This does not look correct, because the next entry would be: 00 09 / 42 41 / 53 45 / 53 48 / 4F. Not only would this mean a name of 79 characters, but &amp;quot;coincidently&amp;quot; the bytes 42-41-53-45-53-48-4F correspond to the word BASESHO, which looks more like the name of a tile. If the first length would be 14 instead of 20, it makes more sense because then the first name would be BASETREE.&lt;br /&gt;
However, when you assume that is correct, the next entry only has 6 bytes instead of 8 before the length of the tile name.&lt;br /&gt;
&lt;br /&gt;
Just look at the file in a hex editor and it will probably be clearer than what I&#039;m trying to say.&lt;br /&gt;
&lt;br /&gt;
Does anyone have experience with this file who can maybe point out what is going on here? -- [[User:Spinal|Spinal]] 17:10, 15 March 2008 (GMT)&lt;br /&gt;
&lt;br /&gt;
:Hey Spinal,&lt;br /&gt;
&lt;br /&gt;
:I think I also had some trouble with this initially. I believe Malvineous wrote the inital notes on the [[Jill of the Jungle Map Format]] notes, based on his work from [[Xargon]]. But I had found Jill to be a little different to what was documented. However, I never got around to updating the notes.&lt;br /&gt;
&lt;br /&gt;
:I found that the first entry starts at byte 9th. I could never work out what the first 8 bytes are for. I also found that the data structure seems to be as follows:&lt;br /&gt;
&lt;br /&gt;
:{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Data type!!Description&lt;br /&gt;
|-&lt;br /&gt;
|UINT16 iMapCode||ID used in map file.&lt;br /&gt;
|-&lt;br /&gt;
|UINT8 iTile||Index into the tileset.&lt;br /&gt;
|-&lt;br /&gt;
|UINT8 iTileset||Index of tileset containing this tile&#039;s image.&lt;br /&gt;
|-&lt;br /&gt;
|UINT8 iType||The type of tile, e.g. Solid, Background, Climbable, etc.&lt;br /&gt;
|-&lt;br /&gt;
|UINT8 iSomething||I have no idea what this byte refers to.&lt;br /&gt;
|-&lt;br /&gt;
|UINT8 iLength||Length of tile name.&lt;br /&gt;
|-&lt;br /&gt;
|char cName[iLength]||&amp;lt;tt&amp;gt;iLength&amp;lt;/tt&amp;gt; characters for the tile name.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:So your first entry goes 14 00 / 00 / 5B / 31 / 00 / 08 / 42 / 41 / 53 / 45 / 54 / 52 / 45 / 45. So its basically Map code 0x0014, tile at index 0 in set 0x5B, of type 0x31, and the name string goes for 8 bytes, resulting in BASETREE. I hope this helps.&lt;br /&gt;
&lt;br /&gt;
:- [[User:Dheim|Daniel]] 04:35, 16 March 2008 (GMT)&lt;br /&gt;
::Ah, cool, that makes much more sense. Thanks a lot! -- [[User:Spinal|Sander]] 13:23, 16 March 2008 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Object Data ==&lt;br /&gt;
&lt;br /&gt;
Upon reading the information given for the object data, it seems the method by which I had worked out what I believed to be the values for all (or most) of the objects was entirely incorrect. I had been working under the assumption that the first byte in each object entry determined which actual object and object was, rather than which category of object it belonged to. That does seem like it could explain some errors I had when recently attempting to figure out object data again (since I had lost my previous work). If I have the time, at some point I may try to figure out the values for the objects with the benefit of the information on this page. [[User:Eric Mushroom Wilson|Eric Mushroom Wilson]] 09:04, 2 November 2008 (GMT)&lt;/div&gt;</summary>
		<author><name>Eric Mushroom Wilson</name></author>
	</entry>
</feed>