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	<id>https://moddingwiki.shikadi.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Draik</id>
	<title>ModdingWiki - User contributions [en-gb]</title>
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	<updated>2026-05-14T04:22:15Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.11</generator>
	<entry>
		<id>https://moddingwiki.shikadi.net/w/index.php?title=Trugg&amp;diff=3419</id>
		<title>Trugg</title>
		<link rel="alternate" type="text/html" href="https://moddingwiki.shikadi.net/w/index.php?title=Trugg&amp;diff=3419"/>
		<updated>2011-05-12T07:58:27Z</updated>

		<summary type="html">&lt;p&gt;Draik: It does. I&amp;#039;ve seen it!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NeedMoreInfo}}&lt;br /&gt;
&lt;br /&gt;
{{GamePage}}&lt;br /&gt;
== File formats ==&lt;br /&gt;
&lt;br /&gt;
This section lists the major file formats used in the game.&lt;br /&gt;
&lt;br /&gt;
* [[PCX Format]] - 320&amp;amp;times;240 256 color full screen images stored in the &amp;lt;tt&amp;gt;*.LVL&amp;lt;/tt&amp;gt; files.  These images are used on the episode selection screen.&lt;br /&gt;
* [[RIFF WAVE Format]] - &amp;lt;tt&amp;gt;*.SX?&amp;lt;/tt&amp;gt; files are sound effects in .wav format.&lt;br /&gt;
* [[RIFF DSMF Format]] - &amp;lt;tt&amp;gt;*.DSM&amp;lt;/tt&amp;gt; files are music files (playable by ModPlug but at the wrong tempo.)&lt;br /&gt;
* [[Trugg Level Format]] - &amp;lt;tt&amp;gt;*.MAP&amp;lt;/tt&amp;gt; files are the level files, one per episode.&lt;br /&gt;
* [[Trugg Tileset Format]] - &amp;lt;tt&amp;gt;*.DWL&amp;lt;/tt&amp;gt; files are assumed to contain sprites/tiles as these are the only unknown files left.&lt;br /&gt;
&lt;br /&gt;
== Utilities ==&lt;br /&gt;
&lt;br /&gt;
There are no known modding utilities for Trugg, however the registered version of the game includes a level editor.&lt;br /&gt;
&lt;br /&gt;
[[Category:Digital Workshop]]&lt;br /&gt;
[[Category:Puzzle]]&lt;/div&gt;</summary>
		<author><name>Draik</name></author>
	</entry>
	<entry>
		<id>https://moddingwiki.shikadi.net/w/index.php?title=Talk:Crystal_Caves&amp;diff=2659</id>
		<title>Talk:Crystal Caves</title>
		<link rel="alternate" type="text/html" href="https://moddingwiki.shikadi.net/w/index.php?title=Talk:Crystal_Caves&amp;diff=2659"/>
		<updated>2009-12-24T00:41:02Z</updated>

		<summary type="html">&lt;p&gt;Draik: /* Graphics editors */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;No modding tools exist for Crystal Caves, correct?&lt;br /&gt;
&lt;br /&gt;
Also, it appears that the levels are located in the UNP&#039;d executable starting at seg000:7332 (or $8C30 in the UNP&#039;d exe).  I believe tiles are stored as ASCII values, in pascal strings.  Each row of tiles is 40 long, so there is an array of strings of length 41.  Also, just looking at the ASCII representation of the hex values, you can clearly see the outline of the main level.  Therefore, this should be easily patchable using a CKPATCH like utility.&lt;br /&gt;
&lt;br /&gt;
 (2222222222222222222222222222222222222222&lt;br /&gt;
 (                                        &lt;br /&gt;
 (     Y                     ÛÜ           &lt;br /&gt;
 (                               [A       &lt;br /&gt;
 (                               nn       &lt;br /&gt;
 (Dddddddddddddddddddddddddddddddddddddddn &lt;br /&gt;
 (                           ÛÜ           &lt;br /&gt;
 (                               Y        &lt;br /&gt;
 (        [5                              &lt;br /&gt;
 (        [B                              &lt;br /&gt;
 (        nn                              &lt;br /&gt;
 (z   mN                                 z&lt;br /&gt;
 (z                                      z&lt;br /&gt;
 (z                            un        z&lt;br /&gt;
 (z Y                          Žn        z&lt;br /&gt;
 (zZZZZZZZ[mZZZZZZZZZZZZZZZZZZnnnZZZZZZZz&lt;br /&gt;
 (lklklklklklklklklkKlkLKlkLKlkLKlkLKk kLk&lt;br /&gt;
 (k        Õ     Õ         Õ    [d       L&lt;br /&gt;
 (l    x              x            ±±±±± l&lt;br /&gt;
 (LÕ  ±±±  H  ±±±±±±±±±±±±±±±±±     ðn ² k&lt;br /&gt;
 (K    ²       ðn   x       ðn    ú ³nx²Æk&lt;br /&gt;
 (kù  ±±± [d   ³n  ±±±±  Õ  ³n   ±±±±±±± L&lt;br /&gt;
 (lú   ²     Õ ³n   ðn      ³n      ðn ² l&lt;br /&gt;
 (Lùù x²x      ³n   ³n ù    ³n  ú   ³nx² k&lt;br /&gt;
 (k±±±±±±±±±±±±±±±±±±±±±±   ³n ùùú  ³n±±VK&lt;br /&gt;
 (l  ðnÕ   Õðn  ²Õ          ±±±±±±±±±±±± k&lt;br /&gt;
 (kx ³n     ³n x²      x    ²   ðn  ðn   l&lt;br /&gt;
 (K±±±±±   ±±±±±±±  ±±±±±±±±²x  ³n  ³n   K&lt;br /&gt;
 (k  ðnÕ   Õðn  ²      ðn Õ ±±±±±±±±±±±± k&lt;br /&gt;
 (Lx ³n     ³n x²x ù   ³n             x² K&lt;br /&gt;
 (l±±±±± V ±±±±±±±±±±±±±±±±±±±±±±±±±±±±± k&lt;br /&gt;
 (k  ðn          [4n       ðn      ðn    L&lt;br /&gt;
 (Kx ³n      Õ         Õ   ³n  Õ   ³n Õ  L&lt;br /&gt;
 (kK ³n                    ³n      ³n    k&lt;br /&gt;
 (lKkLkKklKLklKLKkKlkLKlkLKlkLKlkLKlkLKlkl&lt;br /&gt;
 (1111111111111111111111111111111111111111&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Lemm|Lemm]] 13:31, 9 December 2009 (GMT)&lt;br /&gt;
&lt;br /&gt;
Nifty. There are a handful of graphics editors for it, but nothing else. This should help with level editing muchly. -- [[User:Draik|Draik]] 05:33, 10 December 2009 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Graphics editors ==&lt;br /&gt;
&lt;br /&gt;
They can be found over at http://spikenexus.toxicsheep.com/pccw/pages/index.php?page=downloads&lt;/div&gt;</summary>
		<author><name>Draik</name></author>
	</entry>
	<entry>
		<id>https://moddingwiki.shikadi.net/w/index.php?title=Talk:Crystal_Caves&amp;diff=2649</id>
		<title>Talk:Crystal Caves</title>
		<link rel="alternate" type="text/html" href="https://moddingwiki.shikadi.net/w/index.php?title=Talk:Crystal_Caves&amp;diff=2649"/>
		<updated>2009-12-10T05:33:37Z</updated>

		<summary type="html">&lt;p&gt;Draik: Whoo.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;No modding tools exist for Crystal Caves, correct?&lt;br /&gt;
&lt;br /&gt;
Also, it appears that the levels are located in the UNP&#039;d executable starting at seg000:7332 (or $8C30 in the UNP&#039;d exe).  I believe tiles are stored as ASCII values, in pascal strings.  Each row of tiles is 40 long, so there is an array of strings of length 41.  Also, just looking at the ASCII representation of the hex values, you can clearly see the outline of the main level.  Therefore, this should be easily patchable using a CKPATCH like utility.&lt;br /&gt;
&lt;br /&gt;
 (2222222222222222222222222222222222222222&lt;br /&gt;
 (                                        &lt;br /&gt;
 (     Y                     ÛÜ           &lt;br /&gt;
 (                               [A       &lt;br /&gt;
 (                               nn       &lt;br /&gt;
 (Dddddddddddddddddddddddddddddddddddddddn &lt;br /&gt;
 (                           ÛÜ           &lt;br /&gt;
 (                               Y        &lt;br /&gt;
 (        [5                              &lt;br /&gt;
 (        [B                              &lt;br /&gt;
 (        nn                              &lt;br /&gt;
 (z   mN                                 z&lt;br /&gt;
 (z                                      z&lt;br /&gt;
 (z                            un        z&lt;br /&gt;
 (z Y                          Žn        z&lt;br /&gt;
 (zZZZZZZZ[mZZZZZZZZZZZZZZZZZZnnnZZZZZZZz&lt;br /&gt;
 (lklklklklklklklklkKlkLKlkLKlkLKlkLKk kLk&lt;br /&gt;
 (k        Õ     Õ         Õ    [d       L&lt;br /&gt;
 (l    x              x            ±±±±± l&lt;br /&gt;
 (LÕ  ±±±  H  ±±±±±±±±±±±±±±±±±     ðn ² k&lt;br /&gt;
 (K    ²       ðn   x       ðn    ú ³nx²Æk&lt;br /&gt;
 (kù  ±±± [d   ³n  ±±±±  Õ  ³n   ±±±±±±± L&lt;br /&gt;
 (lú   ²     Õ ³n   ðn      ³n      ðn ² l&lt;br /&gt;
 (Lùù x²x      ³n   ³n ù    ³n  ú   ³nx² k&lt;br /&gt;
 (k±±±±±±±±±±±±±±±±±±±±±±   ³n ùùú  ³n±±VK&lt;br /&gt;
 (l  ðnÕ   Õðn  ²Õ          ±±±±±±±±±±±± k&lt;br /&gt;
 (kx ³n     ³n x²      x    ²   ðn  ðn   l&lt;br /&gt;
 (K±±±±±   ±±±±±±±  ±±±±±±±±²x  ³n  ³n   K&lt;br /&gt;
 (k  ðnÕ   Õðn  ²      ðn Õ ±±±±±±±±±±±± k&lt;br /&gt;
 (Lx ³n     ³n x²x ù   ³n             x² K&lt;br /&gt;
 (l±±±±± V ±±±±±±±±±±±±±±±±±±±±±±±±±±±±± k&lt;br /&gt;
 (k  ðn          [4n       ðn      ðn    L&lt;br /&gt;
 (Kx ³n      Õ         Õ   ³n  Õ   ³n Õ  L&lt;br /&gt;
 (kK ³n                    ³n      ³n    k&lt;br /&gt;
 (lKkLkKklKLklKLKkKlkLKlkLKlkLKlkLKlkLKlkl&lt;br /&gt;
 (1111111111111111111111111111111111111111&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Lemm|Lemm]] 13:31, 9 December 2009 (GMT)&lt;br /&gt;
&lt;br /&gt;
Nifty. There are a handful of graphics editors for it, but nothing else. This should help with level editing muchly. -- [[User:Draik|Draik]] 05:33, 10 December 2009 (GMT)&lt;/div&gt;</summary>
		<author><name>Draik</name></author>
	</entry>
</feed>