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	<id>https://moddingwiki.shikadi.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bmurr</id>
	<title>ModdingWiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://moddingwiki.shikadi.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bmurr"/>
	<link rel="alternate" type="text/html" href="https://moddingwiki.shikadi.net/wiki/Special:Contributions/Bmurr"/>
	<updated>2026-05-14T04:22:06Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.11</generator>
	<entry>
		<id>https://moddingwiki.shikadi.net/w/index.php?title=Raptor&amp;diff=8921</id>
		<title>Raptor</title>
		<link rel="alternate" type="text/html" href="https://moddingwiki.shikadi.net/w/index.php?title=Raptor&amp;diff=8921"/>
		<updated>2019-12-19T15:21:45Z</updated>

		<summary type="html">&lt;p&gt;Bmurr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NeedMoreInfo}}&lt;br /&gt;
{{Game Infobox&lt;br /&gt;
 | Levels = No&lt;br /&gt;
 | Tiles = No&lt;br /&gt;
 | Sprites = No&lt;br /&gt;
 | Fullscreen = Edit&lt;br /&gt;
 | Sound = No&lt;br /&gt;
 | Music = Edit&lt;br /&gt;
 | Text = Edit&lt;br /&gt;
 | Story = No&lt;br /&gt;
 | Interface = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
&lt;br /&gt;
{{BeginFileFormatTools|Type=game}}&lt;br /&gt;
{{FileFormatTool&lt;br /&gt;
| Name = [[Camoto]]&lt;br /&gt;
| Platform = Linux/Windows&lt;br /&gt;
| grp = Edit&lt;br /&gt;
| map = No&lt;br /&gt;
| gfx = Some&lt;br /&gt;
| mus = No&lt;br /&gt;
| sfx = No&lt;br /&gt;
| txt = No&lt;br /&gt;
| sav = No&lt;br /&gt;
| exe = No&lt;br /&gt;
}}&lt;br /&gt;
{{EndFileFormatTools}}&lt;br /&gt;
&lt;br /&gt;
== Related links ==&lt;br /&gt;
&lt;br /&gt;
* Raptor&#039;s creators have [http://mking.com/raptor_game.html ported it to other platforms] including iPhone and Windows&lt;br /&gt;
&lt;br /&gt;
{{BeginGameFileList}}&lt;br /&gt;
{{GameFile&lt;br /&gt;
 | Name = *.glb&lt;br /&gt;
 | Format = [[GLB Format (Raptor)]]&lt;br /&gt;
 | KnownFormat = Yes&lt;br /&gt;
 | Desc = Archive file storing most of the game data files&lt;br /&gt;
}}&lt;br /&gt;
{{GameFile&lt;br /&gt;
 | Name = *.ini&lt;br /&gt;
 | Format = ASCII text&lt;br /&gt;
 | KnownFormat = Yes&lt;br /&gt;
 | Desc = Configuration file storing game settings&lt;br /&gt;
}}&lt;br /&gt;
{{GameFile&lt;br /&gt;
 | Name = *_agx&lt;br /&gt;
 | Format = [[Raptor Animated Graphics]]&lt;br /&gt;
 | KnownFormat = Yes&lt;br /&gt;
 | Desc = Files used for Raptor fullscreen cutscenes.&lt;br /&gt;
}}&lt;br /&gt;
{{GameFile&lt;br /&gt;
 | Name = genmidi_op2&lt;br /&gt;
 | Format = [[OP2 Bank Format]]&lt;br /&gt;
 | KnownFormat = Yes&lt;br /&gt;
 | Desc = [[OPL]] FM patches for MIDI instruments&lt;br /&gt;
}}&lt;br /&gt;
{{GameFile&lt;br /&gt;
 | Name = lastscr?_txt&lt;br /&gt;
 | Format = [[B800 Text]]&lt;br /&gt;
 | KnownFormat = Yes&lt;br /&gt;
 | Desc = Text-mode exit screens&lt;br /&gt;
}}&lt;br /&gt;
{{GameFile&lt;br /&gt;
 | Name = *_dat&lt;br /&gt;
 | Format = [[VGA Palette]]&lt;br /&gt;
 | KnownFormat = Yes&lt;br /&gt;
 | Desc = 6-bit VGA palette&lt;br /&gt;
}}&lt;br /&gt;
{{GameFile&lt;br /&gt;
 | Name = *_fx&lt;br /&gt;
 | Format = 8-bit PCM, unknown header&lt;br /&gt;
 | KnownFormat = Partial&lt;br /&gt;
 | Desc = Sound effects&lt;br /&gt;
}}&lt;br /&gt;
{{GameFile&lt;br /&gt;
 | Name = *_itm&lt;br /&gt;
 | Format = ?&lt;br /&gt;
 | KnownFormat = No&lt;br /&gt;
 | Desc = Unknown&lt;br /&gt;
}}&lt;br /&gt;
{{GameFile&lt;br /&gt;
 | Name = *_map&lt;br /&gt;
 | Format = [[Raptor Level Format]]&lt;br /&gt;
 | KnownFormat = No&lt;br /&gt;
 | Desc = Game levels&lt;br /&gt;
}}&lt;br /&gt;
{{GameFile&lt;br /&gt;
 | Name = *_mus&lt;br /&gt;
 | Format = [[MUS Format]]&lt;br /&gt;
 | KnownFormat = Yes&lt;br /&gt;
 | Desc = Background music&lt;br /&gt;
}}&lt;br /&gt;
{{GameFile&lt;br /&gt;
 | Name = *_pic, *_blk&lt;br /&gt;
 | Format = [[Raptor PIC Format]]&lt;br /&gt;
 | KnownFormat = Yes&lt;br /&gt;
 | Desc = Various images and full-screen graphics&lt;br /&gt;
}}&lt;br /&gt;
{{GameFile&lt;br /&gt;
 | Name = *_rec&lt;br /&gt;
 | Format = [[Raptor Demo Format]]&lt;br /&gt;
 | KnownFormat = No&lt;br /&gt;
 | Desc = Pre-recorded demo macros&lt;br /&gt;
}}&lt;br /&gt;
{{GameFile&lt;br /&gt;
 | Name = startg?tiles .. endg?tiles&lt;br /&gt;
 | Format = [[Raptor Tileset Format]]&lt;br /&gt;
 | KnownFormat = Yes&lt;br /&gt;
 | Desc = Tiles used to draw game levels&lt;br /&gt;
}}&lt;br /&gt;
{{GameFile&lt;br /&gt;
 | Name = *_txt&lt;br /&gt;
 | Format = ASCII text&lt;br /&gt;
 | KnownFormat = Yes&lt;br /&gt;
 | Desc = Text for various game screens&lt;br /&gt;
}}&lt;br /&gt;
{{EndGameFileList}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Apogee]]&lt;br /&gt;
[[Category:Overhead]]&lt;br /&gt;
[[Category:Space Invaders]]&lt;/div&gt;</summary>
		<author><name>Bmurr</name></author>
	</entry>
	<entry>
		<id>https://moddingwiki.shikadi.net/w/index.php?title=Raptor&amp;diff=8920</id>
		<title>Raptor</title>
		<link rel="alternate" type="text/html" href="https://moddingwiki.shikadi.net/w/index.php?title=Raptor&amp;diff=8920"/>
		<updated>2019-12-19T15:21:09Z</updated>

		<summary type="html">&lt;p&gt;Bmurr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NeedMoreInfo}}&lt;br /&gt;
{{Game Infobox&lt;br /&gt;
 | Levels = No&lt;br /&gt;
 | Tiles = No&lt;br /&gt;
 | Sprites = No&lt;br /&gt;
 | Fullscreen = Edit&lt;br /&gt;
 | Sound = No&lt;br /&gt;
 | Music = Edit&lt;br /&gt;
 | Text = Edit&lt;br /&gt;
 | Story = No&lt;br /&gt;
 | Interface = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
&lt;br /&gt;
{{BeginFileFormatTools|Type=game}}&lt;br /&gt;
{{FileFormatTool&lt;br /&gt;
| Name = [[Camoto]]&lt;br /&gt;
| Platform = Linux/Windows&lt;br /&gt;
| grp = Edit&lt;br /&gt;
| map = No&lt;br /&gt;
| gfx = Some&lt;br /&gt;
| mus = No&lt;br /&gt;
| sfx = No&lt;br /&gt;
| txt = No&lt;br /&gt;
| sav = No&lt;br /&gt;
| exe = No&lt;br /&gt;
}}&lt;br /&gt;
{{EndFileFormatTools}}&lt;br /&gt;
&lt;br /&gt;
== Related links ==&lt;br /&gt;
&lt;br /&gt;
* Raptor&#039;s creators have [http://mking.com/raptor_game.html ported it to other platforms] including iPhone and Windows&lt;br /&gt;
&lt;br /&gt;
{{BeginGameFileList}}&lt;br /&gt;
{{GameFile&lt;br /&gt;
 | Name = *.glb&lt;br /&gt;
 | Format = [[GLB Format (Raptor)]]&lt;br /&gt;
 | KnownFormat = Yes&lt;br /&gt;
 | Desc = Archive file storing most of the game data files&lt;br /&gt;
}}&lt;br /&gt;
{{GameFile&lt;br /&gt;
 | Name = *.ini&lt;br /&gt;
 | Format = ASCII text&lt;br /&gt;
 | KnownFormat = Yes&lt;br /&gt;
 | Desc = Configuration file storing game settings&lt;br /&gt;
}}&lt;br /&gt;
{{GameFile&lt;br /&gt;
 | Name = *_agx&lt;br /&gt;
 | Format = [[Raptor Animated Graphics]]&lt;br /&gt;
 | KnownFormat = No&lt;br /&gt;
 | Desc = Files used for Raptor fullscreen cutscenes.&lt;br /&gt;
}}&lt;br /&gt;
{{GameFile&lt;br /&gt;
 | Name = genmidi_op2&lt;br /&gt;
 | Format = [[OP2 Bank Format]]&lt;br /&gt;
 | KnownFormat = Yes&lt;br /&gt;
 | Desc = [[OPL]] FM patches for MIDI instruments&lt;br /&gt;
}}&lt;br /&gt;
{{GameFile&lt;br /&gt;
 | Name = lastscr?_txt&lt;br /&gt;
 | Format = [[B800 Text]]&lt;br /&gt;
 | KnownFormat = Yes&lt;br /&gt;
 | Desc = Text-mode exit screens&lt;br /&gt;
}}&lt;br /&gt;
{{GameFile&lt;br /&gt;
 | Name = *_dat&lt;br /&gt;
 | Format = [[VGA Palette]]&lt;br /&gt;
 | KnownFormat = Yes&lt;br /&gt;
 | Desc = 6-bit VGA palette&lt;br /&gt;
}}&lt;br /&gt;
{{GameFile&lt;br /&gt;
 | Name = *_fx&lt;br /&gt;
 | Format = 8-bit PCM, unknown header&lt;br /&gt;
 | KnownFormat = Partial&lt;br /&gt;
 | Desc = Sound effects&lt;br /&gt;
}}&lt;br /&gt;
{{GameFile&lt;br /&gt;
 | Name = *_itm&lt;br /&gt;
 | Format = ?&lt;br /&gt;
 | KnownFormat = No&lt;br /&gt;
 | Desc = Unknown&lt;br /&gt;
}}&lt;br /&gt;
{{GameFile&lt;br /&gt;
 | Name = *_map&lt;br /&gt;
 | Format = [[Raptor Level Format]]&lt;br /&gt;
 | KnownFormat = No&lt;br /&gt;
 | Desc = Game levels&lt;br /&gt;
}}&lt;br /&gt;
{{GameFile&lt;br /&gt;
 | Name = *_mus&lt;br /&gt;
 | Format = [[MUS Format]]&lt;br /&gt;
 | KnownFormat = Yes&lt;br /&gt;
 | Desc = Background music&lt;br /&gt;
}}&lt;br /&gt;
{{GameFile&lt;br /&gt;
 | Name = *_pic, *_blk&lt;br /&gt;
 | Format = [[Raptor PIC Format]]&lt;br /&gt;
 | KnownFormat = Yes&lt;br /&gt;
 | Desc = Various images and full-screen graphics&lt;br /&gt;
}}&lt;br /&gt;
{{GameFile&lt;br /&gt;
 | Name = *_rec&lt;br /&gt;
 | Format = [[Raptor Demo Format]]&lt;br /&gt;
 | KnownFormat = No&lt;br /&gt;
 | Desc = Pre-recorded demo macros&lt;br /&gt;
}}&lt;br /&gt;
{{GameFile&lt;br /&gt;
 | Name = startg?tiles .. endg?tiles&lt;br /&gt;
 | Format = [[Raptor Tileset Format]]&lt;br /&gt;
 | KnownFormat = Yes&lt;br /&gt;
 | Desc = Tiles used to draw game levels&lt;br /&gt;
}}&lt;br /&gt;
{{GameFile&lt;br /&gt;
 | Name = *_txt&lt;br /&gt;
 | Format = ASCII text&lt;br /&gt;
 | KnownFormat = Yes&lt;br /&gt;
 | Desc = Text for various game screens&lt;br /&gt;
}}&lt;br /&gt;
{{EndGameFileList}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Apogee]]&lt;br /&gt;
[[Category:Overhead]]&lt;br /&gt;
[[Category:Space Invaders]]&lt;/div&gt;</summary>
		<author><name>Bmurr</name></author>
	</entry>
	<entry>
		<id>https://moddingwiki.shikadi.net/w/index.php?title=File:Raptor_Animated_Graphics.gif&amp;diff=8919</id>
		<title>File:Raptor Animated Graphics.gif</title>
		<link rel="alternate" type="text/html" href="https://moddingwiki.shikadi.net/w/index.php?title=File:Raptor_Animated_Graphics.gif&amp;diff=8919"/>
		<updated>2019-12-18T18:59:47Z</updated>

		<summary type="html">&lt;p&gt;Bmurr: Bmurr uploaded a new version of File:Raptor Animated Graphics.gif&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bmurr</name></author>
	</entry>
	<entry>
		<id>https://moddingwiki.shikadi.net/w/index.php?title=File:Raptor_Animated_Graphics.gif&amp;diff=8918</id>
		<title>File:Raptor Animated Graphics.gif</title>
		<link rel="alternate" type="text/html" href="https://moddingwiki.shikadi.net/w/index.php?title=File:Raptor_Animated_Graphics.gif&amp;diff=8918"/>
		<updated>2019-12-18T18:58:31Z</updated>

		<summary type="html">&lt;p&gt;Bmurr: Bmurr uploaded a new version of File:Raptor Animated Graphics.gif&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bmurr</name></author>
	</entry>
	<entry>
		<id>https://moddingwiki.shikadi.net/w/index.php?title=File:Raptor_Animated_Graphics.gif&amp;diff=8917</id>
		<title>File:Raptor Animated Graphics.gif</title>
		<link rel="alternate" type="text/html" href="https://moddingwiki.shikadi.net/w/index.php?title=File:Raptor_Animated_Graphics.gif&amp;diff=8917"/>
		<updated>2019-12-18T18:58:27Z</updated>

		<summary type="html">&lt;p&gt;Bmurr: Bmurr uploaded a new version of File:Raptor Animated Graphics.gif&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bmurr</name></author>
	</entry>
	<entry>
		<id>https://moddingwiki.shikadi.net/w/index.php?title=Raptor_Animated_Graphics&amp;diff=8916</id>
		<title>Raptor Animated Graphics</title>
		<link rel="alternate" type="text/html" href="https://moddingwiki.shikadi.net/w/index.php?title=Raptor_Animated_Graphics&amp;diff=8916"/>
		<updated>2019-12-18T18:57:17Z</updated>

		<summary type="html">&lt;p&gt;Bmurr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:All file formats]]&lt;br /&gt;
[[Category:All image formats]]&lt;br /&gt;
[[Category:{{{Hardware1|Unknown hardware}}} images]]{{#if:{{{Hardware2|}}}|[[Category:{{{Hardware2}}} images]]|}}{{#if:{{{Hardware3|}}}|[[Category:{{{Hardware3}}} images]]|}}&amp;lt;div style=&amp;quot;border-left: 1em solid white; float: right; clear: right; margin-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;infobox&amp;quot; style=&amp;quot;width: 330px; text-align: left; font-size: 90%; float: none; margin: 0px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-size: 120%;&amp;quot;&amp;gt;&#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;map-infobox-image&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&amp;gt;{{#ifexist: Image:{{{Image|{{PAGENAME}}.gif}}}|[[Image:{{{Image|{{PAGENAME}}.gif}}}{{#ifeq:{{{ImageNativeWidth|N}}}|Y||{{!}}320px}}]]&amp;lt;meta itemprop=&amp;quot;thumbnailUrl&amp;quot; content=&amp;quot;{{fullurl:{{{Image|{{PAGENAME}}.gif}}}}}&amp;quot; /&amp;gt;&amp;lt;br /&amp;gt;|&#039;&#039;There is no example of an image in this format — &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{fullurl:Special:Upload|wpDestFile={{{Image|{{PAGENAMEE}}.gif}}}}} upload one]&amp;lt;/span&amp;gt;!&#039;&#039;}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;min-width: 12em;&amp;quot;&amp;gt;Format type&amp;lt;/th&amp;gt;&amp;lt;td style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;Image&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Palette&amp;lt;/th&amp;gt;&amp;lt;td style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;[[VGA]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Games&amp;lt;/th&amp;gt;&amp;lt;td style=&amp;quot;vertical-align: middle; padding-left: 1em; text-indent: -1em;&amp;quot;&amp;gt;[[Raptor]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== File Format ==&lt;br /&gt;
&lt;br /&gt;
Files in &#039;&#039;Raptor Animated Graphics&#039;&#039; format are single frames which collectively make up a short animated sequence.&lt;br /&gt;
Each AGX entry in the FAT table makes up a single frame. Each frame in an AGX sequence is drawn on top of the previous frame. &lt;br /&gt;
The frames are found sequentially in the FAT table, with the same filename, but at different offsets.&lt;br /&gt;
&lt;br /&gt;
Each file consists of several blocks of data, which are drawn into a 64000-byte (320x200) all-black buffer to create the final frame image.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The very first frame of a sequence has an extra byte at the beginning.&lt;br /&gt;
  &lt;br /&gt;
=== Block Format ===&lt;br /&gt;
&lt;br /&gt;
Each block entry consists of the following values:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Data type !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[UINT32LE]] || moreBlocks || 0 or 1, indicating if there are more blocks left in the frame&lt;br /&gt;
|-&lt;br /&gt;
| [[UINT16LE]] || destOffset || The offset in the destination buffer to write the block bytes&lt;br /&gt;
|-&lt;br /&gt;
| [[UINT16LE]] || srcBytes || Number of bytes in the block&lt;br /&gt;
|-&lt;br /&gt;
| [[UINT8]] || data[srcBytes] || Block bytes as 8bpp raw VGA data&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bmurr</name></author>
	</entry>
	<entry>
		<id>https://moddingwiki.shikadi.net/w/index.php?title=File:Raptor_Animated_Graphics.gif&amp;diff=8915</id>
		<title>File:Raptor Animated Graphics.gif</title>
		<link rel="alternate" type="text/html" href="https://moddingwiki.shikadi.net/w/index.php?title=File:Raptor_Animated_Graphics.gif&amp;diff=8915"/>
		<updated>2019-12-18T18:42:30Z</updated>

		<summary type="html">&lt;p&gt;Bmurr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bmurr</name></author>
	</entry>
	<entry>
		<id>https://moddingwiki.shikadi.net/w/index.php?title=Raptor_Animated_Graphics&amp;diff=8914</id>
		<title>Raptor Animated Graphics</title>
		<link rel="alternate" type="text/html" href="https://moddingwiki.shikadi.net/w/index.php?title=Raptor_Animated_Graphics&amp;diff=8914"/>
		<updated>2019-12-18T18:41:38Z</updated>

		<summary type="html">&lt;p&gt;Bmurr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Image Infobox&lt;br /&gt;
 | Hardware1 = VGA&lt;br /&gt;
 | Depth = 8-bit (VGA)&lt;br /&gt;
 | Palette = Shared&lt;br /&gt;
 | Games = &lt;br /&gt;
   {{Game|Raptor}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== File Format ==&lt;br /&gt;
&lt;br /&gt;
Files in &#039;&#039;Raptor Animated Graphics&#039;&#039; format are single frames which collectively make up a short animated sequence.&lt;br /&gt;
Each AGX entry in the FAT table makes up a single frame. Each frame in an AGX sequence is drawn on top of the previous frame. &lt;br /&gt;
The frames are found sequentially in the FAT table, with the same filename, but at different offsets.&lt;br /&gt;
&lt;br /&gt;
Each file consists of several blocks of data, which are drawn into a 64000-byte (320x200) all-black buffer to create the final frame image.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The very first frame of a sequence has an extra byte at the beginning.&lt;br /&gt;
  &lt;br /&gt;
=== Block Format ===&lt;br /&gt;
&lt;br /&gt;
Each block entry consists of the following values:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Data type !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[UINT32LE]] || moreBlocks || 0 or 1, indicating if there are more blocks left in the frame&lt;br /&gt;
|-&lt;br /&gt;
| [[UINT16LE]] || destOffset || The offset in the destination buffer to write the block bytes&lt;br /&gt;
|-&lt;br /&gt;
| [[UINT16LE]] || srcBytes || Number of bytes in the block&lt;br /&gt;
|-&lt;br /&gt;
| [[UINT8]] || data[srcBytes] || Block bytes as 8bpp raw VGA data&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bmurr</name></author>
	</entry>
	<entry>
		<id>https://moddingwiki.shikadi.net/w/index.php?title=Raptor_Animated_Graphics&amp;diff=8913</id>
		<title>Raptor Animated Graphics</title>
		<link rel="alternate" type="text/html" href="https://moddingwiki.shikadi.net/w/index.php?title=Raptor_Animated_Graphics&amp;diff=8913"/>
		<updated>2019-12-18T18:02:59Z</updated>

		<summary type="html">&lt;p&gt;Bmurr: Created page with &amp;quot; == File Format ==  Files in &amp;#039;&amp;#039;Raptor Animated Graphics&amp;#039;&amp;#039; format are single frames which collectively make up a short animated sequence. Each AGX entry in the FAT table makes...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== File Format ==&lt;br /&gt;
&lt;br /&gt;
Files in &#039;&#039;Raptor Animated Graphics&#039;&#039; format are single frames which collectively make up a short animated sequence.&lt;br /&gt;
Each AGX entry in the FAT table makes up a single frame. Each frame in an AGX sequence is drawn on top of the previous frame. &lt;br /&gt;
The frames are found sequentially in the FAT table, with the same filename, but at different offsets.&lt;br /&gt;
&lt;br /&gt;
Each file consists of several blocks of data, which are drawn into a 64000-byte (320x200) all-black buffer to create the final frame image.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The very first frame of a sequence has an extra byte at the beginning.&lt;br /&gt;
  &lt;br /&gt;
=== Block Format ===&lt;br /&gt;
&lt;br /&gt;
Each block entry consists of the following values:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Data type !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[UINT32LE]] || moreBlocks || 0 or 1, indicating if there are more blocks left in the frame&lt;br /&gt;
|-&lt;br /&gt;
| [[UINT16LE]] || destOffset || The offset in the destination buffer to write the block bytes&lt;br /&gt;
|-&lt;br /&gt;
| [[UINT16LE]] || srcBytes || Number of bytes in the block&lt;br /&gt;
|-&lt;br /&gt;
| [[UINT8]] || data[srcBytes] || Block bytes as 8bpp raw VGA data&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bmurr</name></author>
	</entry>
	<entry>
		<id>https://moddingwiki.shikadi.net/w/index.php?title=GLB_Format_(Raptor)&amp;diff=8912</id>
		<title>GLB Format (Raptor)</title>
		<link rel="alternate" type="text/html" href="https://moddingwiki.shikadi.net/w/index.php?title=GLB_Format_(Raptor)&amp;diff=8912"/>
		<updated>2019-12-17T16:33:11Z</updated>

		<summary type="html">&lt;p&gt;Bmurr: /* File format */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Archive Infobox&lt;br /&gt;
 | MaxFiles = 2&amp;lt;sup&amp;gt;31&amp;lt;/sup&amp;gt;-1 (~2 billion)&lt;br /&gt;
 | FAT = Beginning&lt;br /&gt;
 | Names = Yes, 15 chars&lt;br /&gt;
 | Metadata = None&lt;br /&gt;
 | Subdirectories = N&lt;br /&gt;
 | Compressed = N&lt;br /&gt;
 | Encrypted = Y&lt;br /&gt;
 | Hidden = Y&lt;br /&gt;
 | Games = &lt;br /&gt;
   {{Game|Raptor}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;GLB Format&#039;&#039;&#039; is used by [[Raptor]] to store all the game data files.  Most files are not encrypted, but those the author deemed easily identifiable (such as text files) are.&lt;br /&gt;
&lt;br /&gt;
== Signature ==&lt;br /&gt;
&lt;br /&gt;
Due to the encryption, and the fact that the first four bytes are always zero (after decryption), the file will always start with the byte sequence 64 9B D1 09.&lt;br /&gt;
&lt;br /&gt;
Beyond this, the usual checks of valid file offsets and sizes will work.&lt;br /&gt;
&lt;br /&gt;
== File format ==&lt;br /&gt;
&lt;br /&gt;
The File Allocation Table (FAT), which lists the filename, size and offset of each file within the archive, is encrypted.  The FAT begins at offset 0 and the first entry (28 bytes) must be decrypted to obtain a count of the number of files in the archive.  After decryption, the FAT is in the following structure:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Data type !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[UINT32LE]] || flags || 0=normal, 1=encrypted&lt;br /&gt;
|-&lt;br /&gt;
| [[UINT32LE]] || offset || Offset of the file data, relative to the start of the archive&lt;br /&gt;
|-&lt;br /&gt;
| [[UINT32LE]] || length || Size of the file data, in bytes&lt;br /&gt;
|-&lt;br /&gt;
| [[char]] || filename[16] || Null-terminated filename (15 chars + terminating null)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The very first entry is not a real file, but is a header.  The &amp;lt;tt&amp;gt;offset&amp;lt;/tt&amp;gt; field of this entry contains the number of files in the FAT (not including this header entry itself.)  The rest of the fields are unused and should be set to zero.&lt;br /&gt;
&lt;br /&gt;
The first file&#039;s data begins directly after the FAT, which will also be the &amp;lt;tt&amp;gt;offset&amp;lt;/tt&amp;gt; value of the second FAT entry.&lt;br /&gt;
&lt;br /&gt;
Filenames are not unique. Images making up a sprite set can be identified by their filename, which will be the same for all sprites in that set.&lt;br /&gt;
&lt;br /&gt;
== Encryption algorithm ==&lt;br /&gt;
&lt;br /&gt;
The encryption key is the string &amp;quot;32768GLB&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
For each byte in the file:&lt;br /&gt;
# Subtract the character value from the current position in the encryption key (i.e. if the current position is 0, subtract 0x33, the character code for &amp;quot;3&amp;quot;)&lt;br /&gt;
# Advance the position in the encryption key by one (i.e. go to the next letter)&lt;br /&gt;
# If the end of the encryption key has been reached, go back to the first character&lt;br /&gt;
# Subtract the value of the previous byte read (note the previous byte *read*, not the decrypted version of that byte)&lt;br /&gt;
# Logical AND with 0xFF to limit the result to 0-255&lt;br /&gt;
# This byte is now decoded, move on to the next&lt;br /&gt;
&lt;br /&gt;
Before performing the above loop, the initial state is as such:&lt;br /&gt;
* The position in the encryption key (step 1) does not start at 0.  Instead, it starts at 25 % &amp;lt;length of key&amp;gt;.  In the case of the &amp;quot;32768GLB&amp;quot; key, the length is 8, so 25 mod 8 == 1, so the encryption key starts at position 1 (i.e. the first character of the key is skipped on the first run.)  After the end of the encryption key is reached, it loops back to position 0 again.&lt;br /&gt;
* The very first &amp;quot;previous byte read&amp;quot; value (step 4) is the actual key character at the initial position.  As per the previous item in this list, if the initial key position is 1, this is key character &amp;quot;2&amp;quot;, so the first &amp;quot;previous byte read&amp;quot; is the character &amp;quot;2&amp;quot; (hex 0x32).&lt;br /&gt;
&lt;br /&gt;
Be aware:&lt;br /&gt;
* The game only decrypts one FAT entry at a time, so after 28 bytes the key and &amp;quot;previous byte read&amp;quot; must be set back to the initial state.  Failure to do this has the effect of making every second FAT entry appear as random characters.&lt;br /&gt;
* When decrypting file content, the whole file is decrypted in one go, so the previous point does not apply - the state variables are not reset to their initial state at any point during the decryption.&lt;br /&gt;
* The pilot files apparently ({{TODO|untested}}) use the same encryption algorithm with the key &amp;quot;CASTLE&amp;quot; instead.  They also decrypt in blocks of 88 bytes and 24 bytes, instead of the FAT&#039;s 28 bytes.&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
&lt;br /&gt;
{{BeginFileFormatTools|Type=group}}&lt;br /&gt;
{{FileFormatTool&lt;br /&gt;
| Name = [[Camoto]]&lt;br /&gt;
| Platform = Linux/Windows&lt;br /&gt;
| canExtract = Yes&lt;br /&gt;
| canDecompress = N/A&lt;br /&gt;
| canCreate = Yes&lt;br /&gt;
| canModify = Yes&lt;br /&gt;
| canCompress = N/A&lt;br /&gt;
| editHidden = No&lt;br /&gt;
| editMetadata = N/A&lt;br /&gt;
}}&lt;br /&gt;
{{FileFormatTool&lt;br /&gt;
| Name = [http://blackforest.heliohost.org/programs/glbext.php GLBExt]&lt;br /&gt;
| Platform = Windows&lt;br /&gt;
| canExtract = Yes&lt;br /&gt;
| canDecompress = N/A&lt;br /&gt;
| canCreate = No&lt;br /&gt;
| canModify = No&lt;br /&gt;
| canCompress = N/A&lt;br /&gt;
| editHidden = No&lt;br /&gt;
| editMetadata = N/A&lt;br /&gt;
}}&lt;br /&gt;
{{EndFileFormatTools}}&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&lt;br /&gt;
This file format, including the decryption algorithm, was reverse engineered by [[User:Malvineous|Malvineous]].  If you find this information helpful in a project you&#039;re working on, please give credit where credit is due.  (A link back to this wiki would be nice too!)&lt;/div&gt;</summary>
		<author><name>Bmurr</name></author>
	</entry>
	<entry>
		<id>https://moddingwiki.shikadi.net/w/index.php?title=Raptor&amp;diff=8894</id>
		<title>Raptor</title>
		<link rel="alternate" type="text/html" href="https://moddingwiki.shikadi.net/w/index.php?title=Raptor&amp;diff=8894"/>
		<updated>2019-12-13T12:43:39Z</updated>

		<summary type="html">&lt;p&gt;Bmurr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NeedMoreInfo}}&lt;br /&gt;
{{Game Infobox&lt;br /&gt;
 | Levels = No&lt;br /&gt;
 | Tiles = No&lt;br /&gt;
 | Sprites = No&lt;br /&gt;
 | Fullscreen = Edit&lt;br /&gt;
 | Sound = No&lt;br /&gt;
 | Music = Edit&lt;br /&gt;
 | Text = Edit&lt;br /&gt;
 | Story = No&lt;br /&gt;
 | Interface = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
&lt;br /&gt;
{{BeginFileFormatTools|Type=game}}&lt;br /&gt;
{{FileFormatTool&lt;br /&gt;
| Name = [[Camoto]]&lt;br /&gt;
| Platform = Linux/Windows&lt;br /&gt;
| grp = Edit&lt;br /&gt;
| map = No&lt;br /&gt;
| gfx = Some&lt;br /&gt;
| mus = No&lt;br /&gt;
| sfx = No&lt;br /&gt;
| txt = No&lt;br /&gt;
| sav = No&lt;br /&gt;
| exe = No&lt;br /&gt;
}}&lt;br /&gt;
{{EndFileFormatTools}}&lt;br /&gt;
&lt;br /&gt;
== Related links ==&lt;br /&gt;
&lt;br /&gt;
* Raptor&#039;s creators have [http://mking.com/raptor_game.html ported it to other platforms] including iPhone and Windows&lt;br /&gt;
&lt;br /&gt;
{{BeginGameFileList}}&lt;br /&gt;
{{GameFile&lt;br /&gt;
 | Name = *.glb&lt;br /&gt;
 | Format = [[GLB Format (Raptor)]]&lt;br /&gt;
 | KnownFormat = Yes&lt;br /&gt;
 | Desc = Archive file storing most of the game data files&lt;br /&gt;
}}&lt;br /&gt;
{{GameFile&lt;br /&gt;
 | Name = *.ini&lt;br /&gt;
 | Format = ASCII text&lt;br /&gt;
 | KnownFormat = Yes&lt;br /&gt;
 | Desc = Configuration file storing game settings&lt;br /&gt;
}}&lt;br /&gt;
{{GameFile&lt;br /&gt;
 | Name = *_agx&lt;br /&gt;
 | Format = [[Raptor Animated Graphics]]&lt;br /&gt;
 | KnownFormat = No&lt;br /&gt;
 | Desc = Files used for Raptor fullscreen cutscenes.&lt;br /&gt;
}}&lt;br /&gt;
{{GameFile&lt;br /&gt;
 | Name = genmidi_op2&lt;br /&gt;
 | Format = [[OP2 Bank Format]]&lt;br /&gt;
 | KnownFormat = Yes&lt;br /&gt;
 | Desc = [[OPL]] FM patches for MIDI instruments&lt;br /&gt;
}}&lt;br /&gt;
{{GameFile&lt;br /&gt;
 | Name = lastscr?_txt&lt;br /&gt;
 | Format = [[B800 Text]]&lt;br /&gt;
 | KnownFormat = Yes&lt;br /&gt;
 | Desc = Text-mode exit screens&lt;br /&gt;
}}&lt;br /&gt;
{{GameFile&lt;br /&gt;
 | Name = *_dat&lt;br /&gt;
 | Format = [[VGA Palette]]&lt;br /&gt;
 | KnownFormat = Yes&lt;br /&gt;
 | Desc = 6-bit VGA palette&lt;br /&gt;
}}&lt;br /&gt;
{{GameFile&lt;br /&gt;
 | Name = *_fx&lt;br /&gt;
 | Format = 8-bit PCM, unknown header&lt;br /&gt;
 | KnownFormat = Partial&lt;br /&gt;
 | Desc = Sound effects&lt;br /&gt;
}}&lt;br /&gt;
{{GameFile&lt;br /&gt;
 | Name = *_itm&lt;br /&gt;
 | Format = ?&lt;br /&gt;
 | KnownFormat = No&lt;br /&gt;
 | Desc = Unknown&lt;br /&gt;
}}&lt;br /&gt;
{{GameFile&lt;br /&gt;
 | Name = *_map&lt;br /&gt;
 | Format = [[Raptor Level Format]]&lt;br /&gt;
 | KnownFormat = No&lt;br /&gt;
 | Desc = Game levels&lt;br /&gt;
}}&lt;br /&gt;
{{GameFile&lt;br /&gt;
 | Name = *_mus&lt;br /&gt;
 | Format = [[MUS Format]]&lt;br /&gt;
 | KnownFormat = Yes&lt;br /&gt;
 | Desc = Background music&lt;br /&gt;
}}&lt;br /&gt;
{{GameFile&lt;br /&gt;
 | Name = *_pic&lt;br /&gt;
 | Format = [[Raptor PIC Format]]&lt;br /&gt;
 | KnownFormat = Yes&lt;br /&gt;
 | Desc = Various images and full-screen graphics&lt;br /&gt;
}}&lt;br /&gt;
{{GameFile&lt;br /&gt;
 | Name = *_rec&lt;br /&gt;
 | Format = [[Raptor Demo Format]]&lt;br /&gt;
 | KnownFormat = No&lt;br /&gt;
 | Desc = Pre-recorded demo macros&lt;br /&gt;
}}&lt;br /&gt;
{{GameFile&lt;br /&gt;
 | Name = startg?tiles .. endg?tiles&lt;br /&gt;
 | Format = [[Raptor Tileset Format]]&lt;br /&gt;
 | KnownFormat = Yes&lt;br /&gt;
 | Desc = Tiles used to draw game levels&lt;br /&gt;
}}&lt;br /&gt;
{{GameFile&lt;br /&gt;
 | Name = *_txt&lt;br /&gt;
 | Format = ASCII text&lt;br /&gt;
 | KnownFormat = Yes&lt;br /&gt;
 | Desc = Text for various game screens&lt;br /&gt;
}}&lt;br /&gt;
{{EndGameFileList}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Apogee]]&lt;br /&gt;
[[Category:Overhead]]&lt;br /&gt;
[[Category:Space Invaders]]&lt;/div&gt;</summary>
		<author><name>Bmurr</name></author>
	</entry>
	<entry>
		<id>https://moddingwiki.shikadi.net/w/index.php?title=Raptor_Tileset_Format&amp;diff=8891</id>
		<title>Raptor Tileset Format</title>
		<link rel="alternate" type="text/html" href="https://moddingwiki.shikadi.net/w/index.php?title=Raptor_Tileset_Format&amp;diff=8891"/>
		<updated>2019-12-04T15:59:15Z</updated>

		<summary type="html">&lt;p&gt;Bmurr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tileset Infobox&lt;br /&gt;
 | Hardware1 = VGA&lt;br /&gt;
 | MaxTiles = Fixed, varies&lt;br /&gt;
 | Names = N&lt;br /&gt;
 | TileMinSize = 32&amp;amp;times;32&lt;br /&gt;
 | TileMaxSize = 32&amp;amp;times;32&lt;br /&gt;
 | HasTransparency = ?&lt;br /&gt;
 | Compressed = N&lt;br /&gt;
 | Hidden = N&lt;br /&gt;
 | Games = &lt;br /&gt;
   {{Game|Raptor}}&lt;br /&gt;
}}&lt;br /&gt;
The &amp;lt;b&amp;gt;Raptor Tileset Format&amp;lt;/b&amp;gt; is the graphics format used by [[Raptor]] for storing the tiles used to create the maps in the game.&lt;br /&gt;
&lt;br /&gt;
== File format ==&lt;br /&gt;
These files appear in the File Allocation Table of the .GLB archives with the name STARTG?TILES and no extension.&lt;br /&gt;
No length is specified in the FAT, but a corresponding 0-byte ENDG?TILES indicates where the tile section ends. &lt;br /&gt;
&lt;br /&gt;
Each tile within the file is 1044 bytes in size, with the following structure:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Data type !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[UINT32LE]] || unknown1 || ? always 1?&lt;br /&gt;
|-&lt;br /&gt;
| [[UINT32LE]] || unknown2 || ? always 0?&lt;br /&gt;
|-&lt;br /&gt;
| [[UINT32LE]] || unknown3 || ? always 1?&lt;br /&gt;
|-&lt;br /&gt;
| [[UINT32LE]] || width || Width of the tile, in pixels&lt;br /&gt;
|-&lt;br /&gt;
| [[UINT32LE]] || height || Height of the tile, in pixels&lt;br /&gt;
|-&lt;br /&gt;
| [[UINT8]] || data[1024] || 8bpp raw VGA data, one byte per pixel;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each tile is 32 x 32 bytes which map directly into the VGA palette file, PALETTE.DAT. There are 672 tiles in the first tile section, STARTG1TILES.&lt;/div&gt;</summary>
		<author><name>Bmurr</name></author>
	</entry>
	<entry>
		<id>https://moddingwiki.shikadi.net/w/index.php?title=Raptor&amp;diff=8890</id>
		<title>Raptor</title>
		<link rel="alternate" type="text/html" href="https://moddingwiki.shikadi.net/w/index.php?title=Raptor&amp;diff=8890"/>
		<updated>2019-12-04T15:54:30Z</updated>

		<summary type="html">&lt;p&gt;Bmurr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NeedMoreInfo}}&lt;br /&gt;
{{Game Infobox&lt;br /&gt;
 | Levels = No&lt;br /&gt;
 | Tiles = No&lt;br /&gt;
 | Sprites = No&lt;br /&gt;
 | Fullscreen = Edit&lt;br /&gt;
 | Sound = No&lt;br /&gt;
 | Music = Edit&lt;br /&gt;
 | Text = Edit&lt;br /&gt;
 | Story = No&lt;br /&gt;
 | Interface = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
&lt;br /&gt;
{{BeginFileFormatTools|Type=game}}&lt;br /&gt;
{{FileFormatTool&lt;br /&gt;
| Name = [[Camoto]]&lt;br /&gt;
| Platform = Linux/Windows&lt;br /&gt;
| grp = Edit&lt;br /&gt;
| map = No&lt;br /&gt;
| gfx = Some&lt;br /&gt;
| mus = No&lt;br /&gt;
| sfx = No&lt;br /&gt;
| txt = No&lt;br /&gt;
| sav = No&lt;br /&gt;
| exe = No&lt;br /&gt;
}}&lt;br /&gt;
{{EndFileFormatTools}}&lt;br /&gt;
&lt;br /&gt;
== Related links ==&lt;br /&gt;
&lt;br /&gt;
* Raptor&#039;s creators have [http://mking.com/raptor_game.html ported it to other platforms] including iPhone and Windows&lt;br /&gt;
&lt;br /&gt;
{{BeginGameFileList}}&lt;br /&gt;
{{GameFile&lt;br /&gt;
 | Name = *.glb&lt;br /&gt;
 | Format = [[GLB Format (Raptor)]]&lt;br /&gt;
 | KnownFormat = Yes&lt;br /&gt;
 | Desc = Archive file storing most of the game data files&lt;br /&gt;
}}&lt;br /&gt;
{{GameFile&lt;br /&gt;
 | Name = *.ini&lt;br /&gt;
 | Format = ASCII text&lt;br /&gt;
 | KnownFormat = Yes&lt;br /&gt;
 | Desc = Configuration file storing game settings&lt;br /&gt;
}}&lt;br /&gt;
{{GameFile&lt;br /&gt;
 | Name = *_agx&lt;br /&gt;
 | Format = ?&lt;br /&gt;
 | KnownFormat = No&lt;br /&gt;
 | Desc = Unknown&lt;br /&gt;
}}&lt;br /&gt;
{{GameFile&lt;br /&gt;
 | Name = genmidi_op2&lt;br /&gt;
 | Format = [[OP2 Bank Format]]&lt;br /&gt;
 | KnownFormat = Yes&lt;br /&gt;
 | Desc = [[OPL]] FM patches for MIDI instruments&lt;br /&gt;
}}&lt;br /&gt;
{{GameFile&lt;br /&gt;
 | Name = lastscr?_txt&lt;br /&gt;
 | Format = [[B800 Text]]&lt;br /&gt;
 | KnownFormat = Yes&lt;br /&gt;
 | Desc = Text-mode exit screens&lt;br /&gt;
}}&lt;br /&gt;
{{GameFile&lt;br /&gt;
 | Name = *_dat&lt;br /&gt;
 | Format = [[VGA Palette]]&lt;br /&gt;
 | KnownFormat = Yes&lt;br /&gt;
 | Desc = 6-bit VGA palette&lt;br /&gt;
}}&lt;br /&gt;
{{GameFile&lt;br /&gt;
 | Name = *_fx&lt;br /&gt;
 | Format = 8-bit PCM, unknown header&lt;br /&gt;
 | KnownFormat = Partial&lt;br /&gt;
 | Desc = Sound effects&lt;br /&gt;
}}&lt;br /&gt;
{{GameFile&lt;br /&gt;
 | Name = *_itm&lt;br /&gt;
 | Format = ?&lt;br /&gt;
 | KnownFormat = No&lt;br /&gt;
 | Desc = Unknown&lt;br /&gt;
}}&lt;br /&gt;
{{GameFile&lt;br /&gt;
 | Name = *_map&lt;br /&gt;
 | Format = [[Raptor Level Format]]&lt;br /&gt;
 | KnownFormat = No&lt;br /&gt;
 | Desc = Game levels&lt;br /&gt;
}}&lt;br /&gt;
{{GameFile&lt;br /&gt;
 | Name = *_mus&lt;br /&gt;
 | Format = [[MUS Format]]&lt;br /&gt;
 | KnownFormat = Yes&lt;br /&gt;
 | Desc = Background music&lt;br /&gt;
}}&lt;br /&gt;
{{GameFile&lt;br /&gt;
 | Name = *_pic&lt;br /&gt;
 | Format = [[Raptor PIC Format]]&lt;br /&gt;
 | KnownFormat = Yes&lt;br /&gt;
 | Desc = Various images and full-screen graphics&lt;br /&gt;
}}&lt;br /&gt;
{{GameFile&lt;br /&gt;
 | Name = *_rec&lt;br /&gt;
 | Format = [[Raptor Demo Format]]&lt;br /&gt;
 | KnownFormat = No&lt;br /&gt;
 | Desc = Pre-recorded demo macros&lt;br /&gt;
}}&lt;br /&gt;
{{GameFile&lt;br /&gt;
 | Name = startg?tiles .. endg?tiles&lt;br /&gt;
 | Format = [[Raptor Tileset Format]]&lt;br /&gt;
 | KnownFormat = Yes&lt;br /&gt;
 | Desc = Tiles used to draw game levels&lt;br /&gt;
}}&lt;br /&gt;
{{GameFile&lt;br /&gt;
 | Name = *_txt&lt;br /&gt;
 | Format = ASCII text&lt;br /&gt;
 | KnownFormat = Yes&lt;br /&gt;
 | Desc = Text for various game screens&lt;br /&gt;
}}&lt;br /&gt;
{{EndGameFileList}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Apogee]]&lt;br /&gt;
[[Category:Overhead]]&lt;br /&gt;
[[Category:Space Invaders]]&lt;/div&gt;</summary>
		<author><name>Bmurr</name></author>
	</entry>
	<entry>
		<id>https://moddingwiki.shikadi.net/w/index.php?title=File:Raptor_Tileset_Format.png&amp;diff=8889</id>
		<title>File:Raptor Tileset Format.png</title>
		<link rel="alternate" type="text/html" href="https://moddingwiki.shikadi.net/w/index.php?title=File:Raptor_Tileset_Format.png&amp;diff=8889"/>
		<updated>2019-12-04T15:49:26Z</updated>

		<summary type="html">&lt;p&gt;Bmurr: Bmurr uploaded a new version of File:Raptor Tileset Format.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Example tileset for Raptor.&lt;/div&gt;</summary>
		<author><name>Bmurr</name></author>
	</entry>
	<entry>
		<id>https://moddingwiki.shikadi.net/w/index.php?title=File:Raptor_Tileset_Format.png&amp;diff=8888</id>
		<title>File:Raptor Tileset Format.png</title>
		<link rel="alternate" type="text/html" href="https://moddingwiki.shikadi.net/w/index.php?title=File:Raptor_Tileset_Format.png&amp;diff=8888"/>
		<updated>2019-12-04T15:47:52Z</updated>

		<summary type="html">&lt;p&gt;Bmurr: Example tileset for Raptor.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Example tileset for Raptor.&lt;/div&gt;</summary>
		<author><name>Bmurr</name></author>
	</entry>
	<entry>
		<id>https://moddingwiki.shikadi.net/w/index.php?title=Raptor_Tileset_Format&amp;diff=8887</id>
		<title>Raptor Tileset Format</title>
		<link rel="alternate" type="text/html" href="https://moddingwiki.shikadi.net/w/index.php?title=Raptor_Tileset_Format&amp;diff=8887"/>
		<updated>2019-12-04T15:46:02Z</updated>

		<summary type="html">&lt;p&gt;Bmurr: Created Raptor Tileset Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tileset Infobox&lt;br /&gt;
 | Hardware1 = VGA&lt;br /&gt;
 | MaxTiles = Fixed, varies&lt;br /&gt;
 | Names = N&lt;br /&gt;
 | TileMinSize = 32&amp;amp;times;32&lt;br /&gt;
 | TileMaxSize = 32&amp;amp;times;32&lt;br /&gt;
 | HasTransparency = ?&lt;br /&gt;
 | Compressed = N&lt;br /&gt;
 | Hidden = N&lt;br /&gt;
 | Games = &lt;br /&gt;
   {{Game|Raptor}}&lt;br /&gt;
}}&lt;br /&gt;
The &amp;lt;b&amp;gt;Raptor Tileset Format&amp;lt;/b&amp;gt; is the graphics format used by [[Raptor]] for storing the tiles used to create the maps in the game.&lt;br /&gt;
&lt;br /&gt;
== File format ==&lt;br /&gt;
These files appear in the .GLB archives with the name STARTG?TILES and no extension.&lt;br /&gt;
Each tile is 1044 bytes in size, with the following structure:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Data type !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[UINT32LE]] || unknown1 || ? always 1?&lt;br /&gt;
|-&lt;br /&gt;
| [[UINT32LE]] || unknown2 || ? always 0?&lt;br /&gt;
|-&lt;br /&gt;
| [[UINT32LE]] || unknown3 || ? always 1?&lt;br /&gt;
|-&lt;br /&gt;
| [[UINT32LE]] || width || Width of the tile, in pixels&lt;br /&gt;
|-&lt;br /&gt;
| [[UINT32LE]] || height || Height of the tile, in pixels&lt;br /&gt;
|-&lt;br /&gt;
| [[UINT8]] || data[1024] || 8bpp raw VGA data, one byte per pixel;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each tile is 32 x 32 bytes which map directly into the VGA palette file, PALETTE.DAT.&lt;/div&gt;</summary>
		<author><name>Bmurr</name></author>
	</entry>
</feed>